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Traditional dice
Posted: Sun Aug 16, 2009 3:46 am
by HFrance
A traditional die - a cube marked on each of its six faces with a different number of circular patches. For simple amusement or gambling roleplay.
Posted: Sun Aug 16, 2009 3:47 am
by FiziKx
Would be simple and fun, I guess.
Posted: Sun Aug 16, 2009 3:56 am
by Dudel
Its been suggested before and thrown out due to "RP it" and something about language issues... I don't remember.
Its not a horrible idea.
Posted: Sun Aug 16, 2009 10:28 am
by Piscator
Well, dice as pure RP items could be implemented in a matter of days. It was when they had to function as random number generators when the problems began.
Posted: Sun Aug 16, 2009 10:32 am
by Caesar
Couldn't it be like 'play music' and then show;
You see a ... in his/her ...ies throw a dice.
Or like;
You see a ... in his/her ...ies throw a dice, it lands on {random number 1-6).
?
Of course I am not really a great programmer, so I have no idea how it is being put into the game.
Posted: Sun Aug 16, 2009 10:35 am
by Piscator
I guess that wouldn't be too hard, but if this suggestion goes into that direction, we should look for the old thread first.
Posted: Sun Aug 16, 2009 10:55 am
by SekoETC
Yeah, if so called rp items had some sort of a type marker that could be referenced in code, it wouldn't be that hard to edit the play music script to link to several options but with the pipes Elros wanted to have a new button that says smoke, and most likely now you'd want a new button that says roll or has a picture of dice on it. I have no idea how to add new buttons to the game and most likely I'm not even authorized to do that. I think if there was a new category called dice and also one called pipes or smoking products then the play music script could probably reference to the category, but it would probably use the play music graphic before someone tells me how graphics are added or changed. I don't think we should have a separate graphic (or a separate script) for each type of rp item, the play music button should just be changed to something more abstract like use this item (I think the alt text can still be what ever we like).
Posted: Sun Aug 16, 2009 11:18 am
by *Wiro
I don't see any problem with having it give a random number. Would allow for a lot of roleplay scenarios.
"Roll the dice, and the number you throw is the number of fingers you are allowed to keep."

Posted: Sun Aug 16, 2009 2:52 pm
by Caesar
*Wiro wrote:I don't see any problem with having it give a random number. Would allow for a lot of roleplay scenarios.
"Roll the dice, and the number you throw is the number of fingers you are allowed to keep."

On one or both hands?
You see ... throw a dice, it lands on '6'.
You say: "Roll the dice, and the number you throw is the number of fingers you are allowed to keep on your left hand."

Posted: Sun Aug 16, 2009 4:07 pm
by catpurr
Piscator wrote:Well, dice as pure RP items could be implemented in a matter of days. It was when they had to function as random number generators when the problems began.
You mean the problem of throwing them? As their is no "use item" function in cantr other than to make a "project" (where "throw a die" sounds as a strange project).
Posted: Sun Aug 16, 2009 9:20 pm
by Piscator
No, it's that they have been rejected before for a reason I don't quite rember right now. Maybe it should be reconsidered, but we should have a look at the old thread first.
Posted: Sun Aug 16, 2009 9:34 pm
by Litchin_flip
*Goes searching for the old thread*
Posted: Sun Aug 16, 2009 9:40 pm
by Litchin_flip
Didn't find it.
Posted: Sun Aug 16, 2009 9:42 pm
by *Wiro
I can't find it either. :S
Posted: Sun Aug 16, 2009 9:51 pm
by catpurr
Piscator wrote:No, it's that they have been rejected before for a reason I don't quite rember right now. Maybe it should be reconsidered, but we should have a look at the old thread first.
I hope this wasn't the nonsense that some people like to bring up, that computer generated random numbers are actually pseudorandom, and therefore not "true" as in "allowed for online-casinos" random number generation. If thats the case, and I know the people who like to complain about it, its utter nonsense. Normal calls to random() are by far random enough for any normal application/game.