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Posted: Fri Sep 11, 2009 6:50 pm
by catpurr
As owning a dice doesn't make anyone special I think it should be easy on materials.
Maybe add some higher project time as cost. It does take time to get all the side well balanced.
Posted: Fri Sep 11, 2009 8:07 pm
by BZR
I would prefer marble than wood.
Posted: Sun Sep 13, 2009 10:36 pm
by BZR
It's not yet accepted? Are there any reasons why, or just the subject is going to be dead for next two years, until some newbie creates a new thread?
Posted: Sun Sep 13, 2009 10:38 pm
by *Wiro
BZR wrote:It's not yet accepted? Are there any reasons why, or just the subject is going to be dead for next two years, until some newbie creates a new thread?
Can't you - as a ProgD member - accept it? And do you think it'll be easy to code?
Posted: Sun Sep 13, 2009 10:39 pm
by Elros
BZR wrote:It's not yet accepted? Are there any reasons why, or just the subject is going to be dead for next two years, until some newbie creates a new thread?
I think it should be accepted myself. I will wait for Doug to move it though.
I can have the different kinds if dice entered into the database pretty quickly from the RD end. However the ProgD will have to take over from there and program the actual number generation part.
Posted: Mon Sep 14, 2009 7:59 am
by lulkoek
Not wood! Wood has hard and soft parts, the dice would be unbalanced!
Bone and ivory, yeah,
Ohohoh, could we have that poker dice game too then?
5 dice, one hat. And you can take dice out of the hat and place them on the table, or roll them on the table, or roll the ones in the hat and then try to get the highest score and bluff and... never mind,

I got a bit carried away there,

Posted: Mon Sep 14, 2009 9:05 am
by catpurr
lulkoek wrote:Not wood! Wood has hard and soft parts, the dice would be unbalanced!
Good wood dice are balanced as well.

But since bone as material is accepted and omnipresent, hardly anyone would want to use wood. Except a hard-core vegetarian character maybe.
5 dice, one hat. And you can take dice out of the hat and place them on the table, or roll them on the table, or roll the ones in the hat and then try to get the highest score and bluff and... never mind,

I got a bit carried away there,

Noooo, K.I.S.S just a die please. You throw you get a random number. You can roleplay everything else.
Posted: Mon Sep 14, 2009 9:58 am
by lulkoek
*snickers*
Posted: Mon Sep 14, 2009 3:29 pm
by BZR
*Wiro wrote:Can't you - as a ProgD member - accept it? And do you think it'll be easy to code?
Technically I don't know if I can accept it. I can move it to accepted. but it should be opinied by somebody from GAB, I think.
And yes, it would be easy to code I think.
Posted: Sat Oct 03, 2009 6:53 pm
by BZR
Bump!
I let myself move it to accepted, as nobody seems to be against it.
I will code it as soon as I finish those damned wheelbarrows.
Posted: Thu Oct 08, 2009 11:51 am
by BZR
We will probaly need two gif files to implement it:
One of them for coins and another for dice. If anyone proposed them here, there is a great chance that he will be rewarded with seeing his own work in the game;)
Posted: Thu Oct 08, 2009 12:50 pm
by *Wiro
That's retarded. It's a text-based game and just the image of one die is enough.
Posted: Thu Oct 08, 2009 5:09 pm
by BZR
For coins as well? There is no technical reason for not uploading two different images.
Posted: Thu Oct 08, 2009 5:16 pm
by Andu
Don't coins have text on them usually? Text on one side, blank on the other.
Posted: Thu Oct 08, 2009 5:18 pm
by BZR
I need an image similiar to "play this music instrument", which you can click when you want to play the guitar! Do you want a link instead of an image?