Page 6 of 15
Posted: Thu Jul 16, 2009 5:41 pm
by Surly
Eh.
I'm against it.
Posted: Thu Jul 16, 2009 6:00 pm
by Miri
Absolutely completely 100% FOR
more possible RP is more fun, and more fun is more fun, nothing more to add
and screw those public screwers
(just could it be 1% instead of 2%? just for psychological reasons

)
Posted: Thu Jul 16, 2009 6:03 pm
by Fieger
SekoETC wrote: Now there isn't a single town in Cantr with over 100 people (or at least wasn't when I last checked) so the most you can expect is 3-4 people. In most cases it will be 0.
hmm maybe check it again....especially place called Vlotryan...
More than 100 persons in main location and even more in buildings. It is called "whisper town" and now you want to make local apocalypse since two or three random persons will heard what was whispered...
I'm against this sollution because it leads to deterioration of communication in game. Most of governors, prime ministers etc will be using notes instead of whispering. That means more and more clicks...more lags... If you really want to make Cantr more realistic first try to do something with undestructable notes, infinite resources etc...
Some Polish players announce that they resign if this modification will be implemented...
Posted: Thu Jul 16, 2009 6:15 pm
by SekoETC
Better start packing then, since this is going to implemented now. Vlotryan had exactly 100 people outside when I checked the database but that was a while ago.
Posted: Thu Jul 16, 2009 6:31 pm
by Miri
Fieger wrote:Some Polish players announce that they resign if this modification will be implemented...
Ya, sure they will... they'll cross out and never make new account... and they'll never, never check on forums anymore... nor drop in on irc... Sure...

Posted: Thu Jul 16, 2009 6:34 pm
by Doug R.
Let's keep to topic, please.
Posted: Thu Jul 16, 2009 6:34 pm
by Dudel
I honestly think the percentage is TOO LOW. Should be something around 5 or 10% in my honest opinion.
Posted: Thu Jul 16, 2009 6:34 pm
by Fieger
Yeah...implement something here, do something pointless there and in few weeks you got less and less players...
ok...we will see how it works...but there are still many things that should be corrected and IMO prior than whisper spying...
Posted: Thu Jul 16, 2009 6:38 pm
by Surly
Dudel wrote:I honestly think the percentage is TOO LOW. Should be something around 5 or 10% in my honest opinion.
Unless something is done to change the project "ticks" or the absurd length of time for some basic projects, I don't agree with anything that is intended to force whisperers inside. People don't just stay outside and whisper for no reason. It's because the game is not supportive of using buildings.
Posted: Thu Jul 16, 2009 6:39 pm
by Spazz
Dudel wrote:I honestly think the percentage is TOO LOW. Should be something around 5 or 10% in my honest opinion.
No, Dudel, 1-2% is bad enough. Remember it's PER PERSON, towns with larger populations will have guaranteed overhears with 10% and 10 people, and guaranteed at 20 with 5%. As is this leaves a sour taste in my mouth.
And Seko, does this at least have a chance of the person whispering knowing they've been overheard, if not the person who heard? I
STRONGLY suggest a high chance of that if you have been overheard.
Posted: Thu Jul 16, 2009 6:41 pm
by Doug R.
For the record, I had thought it was 2% for a single person to overhear. Now that I know it's for -each- person, I'm much less enthusiastic about this.
Posted: Thu Jul 16, 2009 6:45 pm
by Spazz
Doug R. wrote:For the record, I had thought it was 2% for a single person to overhear. Now that I know it's for -each- person, I'm much less enthusiastic about this.
I'd be less hostile towards the idea if it was a single 2% chance for a random person to overhear.
Posted: Thu Jul 16, 2009 6:47 pm
by Arenti
I don't like this idea anymore if everyone has a 2 % chance of hearing a whisper. That would mean that in a large town there is a large chance almost all whispers will be heard by atleast one person.
Posted: Thu Jul 16, 2009 6:47 pm
by Comy
Spazz wrote:Doug R. wrote:For the record, I had thought it was 2% for a single person to overhear. Now that I know it's for -each- person, I'm much less enthusiastic about this.
I'd be less hostile towards the idea if it was a single 2% chance for a random person to overhear.
Yes. I'm still absolutely against this, though.
Posted: Thu Jul 16, 2009 6:47 pm
by *Wiro
Really, how often does it happen that there are 10 active, honest characters in a town?