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Posted: Mon Jun 29, 2009 7:55 pm
by Genevieve
yes, yes and yes. I like it!! Would make for a very interesting battle...

Posted: Mon Jun 29, 2009 7:58 pm
by Caesar
Yes.

And then perhaps bigger types of buildings..? Like 'castle courtyard' (including the (wooden?) walls.) Which could again include a keep, stone extensions etc...

I also hate it when buildings are built in... Buildings.

You enter a mud hut.

Buildings; mud hut, mud hut.

Posted: Mon Jun 29, 2009 8:02 pm
by Genevieve
Couldn't it be a smaller mudhut inside?

Actually, I always think of it like an extension, but without a door to the outside.

Posted: Mon Jun 29, 2009 8:02 pm
by Caesar
Unfortunately for one of my chars, located in a mud hut in a mud hut in a mud hut in a mud hut all of those mud huts have locked doors.

Posted: Mon Jun 29, 2009 8:52 pm
by Piscator
Caesar wrote:
Cdls wrote:I am for something along these lines however, although if it does become implemented, I think there should be something put in place to counter the loss of strategy, such as ability to barricade the room.



*the loss of exploitation,

Seems like a very good idea to me! And then those barricades could be broken down with most weapons.
They would require resources, though.. Or perhaps furniture would work too!


I thought that's why we have locks.

It's true though that we need more ways to build a lock and to break it. But that's strictly speaking another topic.

Posted: Mon Jun 29, 2009 8:53 pm
by Caesar
True.

Re: Pulling from buildings

Posted: Tue Oct 01, 2013 5:35 pm
by Yang
Bump.

So with current changes in draging system its possible to implement this suggestion? This could solve problem of full room exploits without need to destroy whole building.

Re: Pulling from buildings

Posted: Tue Oct 01, 2013 7:13 pm
by Greek
Yes, it's one of thing I'm going to do soon.

Re: Pulling from buildings

Posted: Mon Jan 13, 2014 7:20 pm
by Greek
Implemented.

Re: Pulling from buildings

Posted: Mon Jan 13, 2014 11:03 pm
by Yang
Best thing ever done. Its great. No more exploiting, or need for PD to help out.

Re: Pulling from buildings

Posted: Tue Jan 14, 2014 1:31 pm
by Otherside
Great change!.. My only grumble is that green button is giving my game away at work! We need a grey version please for us covert Cantrers.. :wink: