Page 5 of 5

Posted: Fri Oct 23, 2009 12:41 pm
by Snake_byte
Ya, I'd have to say it was a PRETTY BIG change... People have been trying to get it for YEARS!
I would also like to pass along my gratitude and appreciation to all the Cantr staff. You guys have provided an upstanding free service for many years and there really are no words that can describe how great you've all been.

Posted: Fri Oct 23, 2009 1:05 pm
by catpurr
Dudel wrote:rritate some of us to leaving. *hint hint* I'm not saying just kick minutes out...


I know with 2000 Minutes/Day the timelimit is effectively gone, and as has been showed here excellently is a good thing, since it failed to do anything useful eitherway.

However it is still there in the interface, and it might confuse newbies. I'd suggest makeing it invisible or commenting it out of the code altogether.

Just an idea to make experience for newbs a bit better.

Posted: Fri Oct 23, 2009 1:18 pm
by Dudel
Minutes would have worked if they weren't eaten by stupid things... like menu diving and "page switching".

My opinion is that this is only a "temp fix" as the "real problem" is STILL in how the minutes are actually used. People just don't notice the "issue" now.

Posted: Fri Oct 23, 2009 3:32 pm
by Josephpowers
so when my minutes reload today.. I will have 2000?

:)

Posted: Fri Oct 23, 2009 4:17 pm
by Piscator
Most likely.

Posted: Fri Oct 23, 2009 9:51 pm
by Josephpowers
I hope so.. the 200 go way too fast. when I go on a character and the go back to character select screen... instead of a minute..... it takes like 4. so Im down to 24 minutes left. it sucks. haha.

Posted: Fri Oct 23, 2009 11:41 pm
by Snake_byte
Josephpowers wrote:so when my minutes reload today.. I will have 2000?

:)


Weird, I opened a thread about noticing the change Oct 14...

http://forum.cantr.org/viewtopic.php?t=18183

Posted: Sat Oct 24, 2009 1:15 am
by Cdls
Am I missing something? Weren't the minutes upped a long time ago?