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Posted: Fri Jun 26, 2009 8:25 pm
by *Wiro
What? An RD member actually caring about adding things for the RP!? Are you real, sir?

I say add it, because waiting for programming department is like letting me organize things.
Posted: Fri Jun 26, 2009 8:29 pm
by Armulus Satchula
*Wiro wrote:What? An RD member actually caring about adding things for the RP!? Are you real, sir?

I say add it, because waiting for programming department is like letting me organize things.
BUURRRRRNNNNNNN
Posted: Fri Jun 26, 2009 8:35 pm
by BZR
Messing with progD is even worse than with PD

Do you want your characters to wake up with tentacles tomorrow?
Posted: Fri Jun 26, 2009 8:36 pm
by Armulus Satchula
BZR wrote:Messing with progD is even worse than with PD

Do you want your characters to wake up with tentacles tomorrow?
Actually... yes... please. Make it my newest spawn.
Posted: Fri Jun 26, 2009 8:44 pm
by *Wiro
BZR wrote:Messing with progD is even worse than with PD

Do you want your characters to wake up with tentacles tomorrow?
YES! You see a man in his twenties... well, let's not get into the details. Let's move this conversation to PM, shall we?

XD
But really, I can't blame you guys, unless you actually have access and are able to make new things and stuff lol.
Posted: Fri Jun 26, 2009 9:20 pm
by Elros
Yes I do care about RP. I am a player before a RD member, so whatever gets implemented affects me as a player as well.
As long as everyone is in agreement with having this as a storage item, I can go ahead and see about moving it over to the RD forum for final disscussions. I will wait a day or two more and give everyone a chance to comment.

Posted: Sat Jun 27, 2009 11:31 am
by Doug R.
Since the programming department is nearly operational, I vote to at the very least turn it over to them so they can explore the possibility of putting notes in it (if it turns out to be impossible, que sera sera). Maybe even just one note. If it can't be limited to one note, then I'd vote to allow limited resource storage as well, but if it can be limited, I'd like to leave it at one note only.
Re: Locket
Posted: Tue Dec 20, 2011 3:15 pm
by Doug R.
Bump. I really, really want this. Can we implement it like a wearable noticeboard?
Re: Locket
Posted: Tue Dec 20, 2011 5:03 pm
by psychowico
I will look at it

Re: Locket
Posted: Tue Dec 20, 2011 7:09 pm
by Doug R.
Maybe have a "view locket" button if you're wearing/holding the locket. It wouldn't make sense for anyone to see what's inside.
Re: Locket
Posted: Tue Dec 20, 2011 11:21 pm
by psychowico
I think it can work without any changes in code, maybe a small. We can use modification of noticeboard and container, like you say before. And it isn't problem to show read note button only from inventory.
This should be always open or can work like normal container, with key etc. ? I can't imagine my characters using crowbar to open locket

Re: Locket
Posted: Wed Dec 21, 2011 12:07 am
by Snickie
A key shouldn't be necessary. Now, if this were a diary or something, then I could see a lock and key, but not on a locket.
Re: Locket
Posted: Wed Dec 21, 2011 12:14 am
by psychowico
I checked. It's working without any code changes, but I want do some more tests.
Re: Locket
Posted: Fri Dec 23, 2011 2:38 pm
by psychowico
Ok, almost ready. Now title of note related with our locket can be visible in object inventory name (like noticeboard ). What about this title in name of locket - when we wearing it? Another player should see it, or they should see only short name: "Locket"?
Re: Locket
Posted: Wed Dec 28, 2011 12:56 am
by Doug R.
They should only see locket.