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Key tags
Posted: Wed Nov 26, 2008 2:29 am
by marol
I don't remember who did this suggestion, but it's implemented now.
Keys can have tags now. Tag does not cost any resources and takes no time, just like notes or envelopes. Key tag is visible in inventory and on the ground. Tag is not visible on events screen when char is operating with key (uses it, gives it away etc.). When key is copied, tag is not. Only one tag per key.
Posted: Wed Nov 26, 2008 2:56 am
by Pilot
Thanks marol!

Posted: Wed Nov 26, 2008 3:01 am
by lordcooper
Sweet

Posted: Wed Nov 26, 2008 4:50 am
by sanchez
Oh wow! This is great. Thanks.

Posted: Wed Nov 26, 2008 4:59 am
by ceselb
This is great news. Thanks Marol, you're the king.

Posted: Wed Nov 26, 2008 11:08 am
by joo
WOOOOĆT!
Posted: Wed Nov 26, 2008 1:45 pm
by Doug R.
Is the tag visible to everyone, or just the person that tags it?
Posted: Wed Nov 26, 2008 1:54 pm
by guilletierno
se le agradece mucho!
este es uno de los hilos en donde se sugerio
bad translator wrote:he greatly appreciated!
This is one of the threads where it was suggested
http://www.cantr.net/forum/viewtopic.php?t=15145 (spanish)
Posted: Wed Nov 26, 2008 2:19 pm
by Pilot
Marol,
In that thread guilletierno explained he would also like keyrings, to work like the envelopes for notes, to separate for example: keys of a chars boat, vehicle, house, etc.

Posted: Wed Nov 26, 2008 2:56 pm
by marol
Posted: Wed Nov 26, 2008 3:30 pm
by guilletierno
marol wrote:http://cantr.net/forum/viewtopic.php?t=2294&highlight=keyring
entiendo, los hispanos no fuimos escuchados, es solo una coincidencia
Bad translator wrote:I understand, the voice of the spanics was not heard, it's just a coincidence

Posted: Wed Nov 26, 2008 4:50 pm
by joo
Nice, I like the yellow colour used for the tags. 'Tis seckseh. Also, new copy key button!
One question, though - are key tags duplicated when a key is copied?
Re: Key tags
Posted: Wed Nov 26, 2008 4:52 pm
by *Wiro
marol wrote:When key is copied, tag is not.

Posted: Wed Nov 26, 2008 4:55 pm
by joo
Damn you, common sense!
Posted: Wed Nov 26, 2008 6:03 pm
by Sebas
This implementation rocks
