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Powerful Wasters?

Posted: Sun Jan 14, 2007 2:24 pm
by Surly
You can make a waster to train with... that hits for 6.

Or you can make a stick which hits for 2, and costs alot less... with much less chance of accidental injury.

Surely a waster should only hit for 1?

Posted: Sun Jan 14, 2007 3:28 pm
by tiddy ogg
why not simply train with sticks?

Posted: Sun Jan 14, 2007 3:32 pm
by Antichrist_Online
I think that was his point, that the wasters should have thier damage reduced.

Posted: Sun Jan 14, 2007 4:00 pm
by Surly
Indeed, my point was that wasters should be 1 to make them more useful. Otherwise... why not train with sticks? Cheaper, and less damage... quite simply better.

Wasters are too powerful. Who would have thought I would have ever said that? They are solely training weapons, and should have a value of 0 or 1 to reflect that.

Posted: Sun Jan 14, 2007 8:03 pm
by SekoETC
The difference should be in usage based deterioration. Sticks should deteriorate rapidly if used for battle training.

And don't you deal less damage with a bare fist than with a waster? It would be much better if barehanded fighting was a different skill (at least partially), then if you wanted to learn to fight with swords, you would have to use wasters.

Posted: Sun Jan 14, 2007 8:24 pm
by in vitro...
using waster costs only 5% tiredness (i heard so)

Posted: Thu Jan 18, 2007 5:44 pm
by Nakranoth
Another option may be getting padded wasters... Waster + fur/cloth + 1 day labor = padded waster which does the same damage as a stick, but is better for decay reasons.

Posted: Thu Jan 18, 2007 6:00 pm
by Chris Johnson
in vitro... wrote:using waster costs only 5% tiredness (i heard so)


Then you heard incorrect - it uses the generates the same amount of tiredness as any other weapon

Posted: Thu Jan 18, 2007 9:34 pm
by wichita
I should let Surly have his way every once in a while. I can't promise when we'll get to it (should be soon, but I get yelled at for making brash with the database. :roll:), or what exactly we'll do, but there is no reason it will upset the balance of the Cantrian universe.

Posted: Fri Jan 19, 2007 5:15 pm
by Surly
:)

So... come on RD.. :P

Posted: Fri Jan 19, 2007 8:16 pm
by Pie
I would, but I'm still worried that I might accadentally ruin something in the game.

Plus wichita hasn't told me i could yet *looks around suspitiously*

Posted: Fri Jan 26, 2007 3:45 am
by Nakranoth
Hey Wichita, thought about it enough for one of us to go in and change it?

Posted: Fri Jan 26, 2007 10:32 am
by Surly
Yay for the ever efficient RD!

:roll:

Sorry guys, but seriously... what is there to think about once its been accepted?

Posted: Fri Jan 26, 2007 6:22 pm
by wichita
It now hits for 1. Whack away.

Posted: Sat Jan 27, 2007 2:30 am
by Surly
Thank you. :)

This is especially good for those of us whom karma has a substantial loan :wink: