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Powerful Wasters?
Posted: Sun Jan 14, 2007 2:24 pm
by Surly
You can make a waster to train with... that hits for 6.
Or you can make a stick which hits for 2, and costs alot less... with much less chance of accidental injury.
Surely a waster should only hit for 1?
Posted: Sun Jan 14, 2007 3:28 pm
by tiddy ogg
why not simply train with sticks?
Posted: Sun Jan 14, 2007 3:32 pm
by Antichrist_Online
I think that was his point, that the wasters should have thier damage reduced.
Posted: Sun Jan 14, 2007 4:00 pm
by Surly
Indeed, my point was that wasters should be 1 to make them more useful. Otherwise... why not train with sticks? Cheaper, and less damage... quite simply better.
Wasters are too powerful. Who would have thought I would have ever said that? They are solely training weapons, and should have a value of 0 or 1 to reflect that.
Posted: Sun Jan 14, 2007 8:03 pm
by SekoETC
The difference should be in usage based deterioration. Sticks should deteriorate rapidly if used for battle training.
And don't you deal less damage with a bare fist than with a waster? It would be much better if barehanded fighting was a different skill (at least partially), then if you wanted to learn to fight with swords, you would have to use wasters.
Posted: Sun Jan 14, 2007 8:24 pm
by in vitro...
using waster costs only 5% tiredness (i heard so)
Posted: Thu Jan 18, 2007 5:44 pm
by Nakranoth
Another option may be getting padded wasters... Waster + fur/cloth + 1 day labor = padded waster which does the same damage as a stick, but is better for decay reasons.
Posted: Thu Jan 18, 2007 6:00 pm
by Chris Johnson
in vitro... wrote:using waster costs only 5% tiredness (i heard so)
Then you heard incorrect - it uses the generates the same amount of tiredness as any other weapon
Posted: Thu Jan 18, 2007 9:34 pm
by wichita
I should let Surly have his way every once in a while. I can't promise when we'll get to it (should be soon, but I get yelled at for making brash with the database.

), or what exactly we'll do, but there is no reason it will upset the balance of the Cantrian universe.
Posted: Fri Jan 19, 2007 5:15 pm
by Surly
So... come on RD..

Posted: Fri Jan 19, 2007 8:16 pm
by Pie
I would, but I'm still worried that I might accadentally ruin something in the game.
Plus wichita hasn't told me i could yet *looks around suspitiously*
Posted: Fri Jan 26, 2007 3:45 am
by Nakranoth
Hey Wichita, thought about it enough for one of us to go in and change it?
Posted: Fri Jan 26, 2007 10:32 am
by Surly
Yay for the ever efficient RD!
Sorry guys, but seriously... what is there to think about once its been accepted?
Posted: Fri Jan 26, 2007 6:22 pm
by wichita
It now hits for 1. Whack away.
Posted: Sat Jan 27, 2007 2:30 am
by Surly
Thank you.
This is especially good for those of us whom karma has a substantial loan
