You should hear when a lock breaks
Posted: Sat Dec 16, 2006 3:05 am
It has happened a couple of times in the past that a character of mine is behind a locked door that's being broken, but hours later someone just walks in without a crack. I've been in the belief that the person entering had somehow acquired a copy of the key, because I never heard the lock breaking. But apparently the case is that there is no sound at all - even though you can hear the project starting, you cannot hear it ending.
A part of me wonders if this is some sort of a bug, but the most likely explanation is that it has simply not been programmed in the first place.
In my opinion, you should hear both 1) when it's started, 2) when people stop working on it, 3) when it's resumed and 4) when it's finished successfully. Finishing unsuccessfully should fall under people stopping to work on it. You probably couldn't tell if a second person joins in or leaves, only if the process stops altogether.
Otherwise you might as well start lock breaking projects on all the locks in town, so that would need arise, you could start working on the project whenever you like and the people on the other side would never hear a thing. (Unless of course it fails and you need to start again.)
A part of me wonders if this is some sort of a bug, but the most likely explanation is that it has simply not been programmed in the first place.
In my opinion, you should hear both 1) when it's started, 2) when people stop working on it, 3) when it's resumed and 4) when it's finished successfully. Finishing unsuccessfully should fall under people stopping to work on it. You probably couldn't tell if a second person joins in or leaves, only if the process stops altogether.
Otherwise you might as well start lock breaking projects on all the locks in town, so that would need arise, you could start working on the project whenever you like and the people on the other side would never hear a thing. (Unless of course it fails and you need to start again.)