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Weapon damage seperate for characters and animals
Posted: Tue Nov 14, 2006 5:11 pm
by formerly known as hf
Is this done already?
I know weapons have attack values - but is it the same attack value for animals and characters alike?
Would it be possible to add an aditional attack value for weapons which is the value considered when attacking animals?
That way, bone spears, primitive bows and the like, as well as more expensive bows and spears, could continue to be poor combat items, but better hunting weapons.
This would help to improve the lot of characters on new islands who have their CRBows but no claymores... (and it's also make hunting more realistic - wiping out wolves with sabers?)
Posted: Tue Nov 14, 2006 5:31 pm
by Nakranoth
That, or adding diffrent aggravation numbers to diffrent weapons, so that you're substancially more likely to be attacked back swinging a sword at it than shooting it with a bow.
Posted: Tue Nov 14, 2006 5:40 pm
by Jos Elkink
Moved to accepted suggestions - hopefully someone will implement this asap - I quite agree ...
Posted: Wed Nov 15, 2006 4:52 pm
by Marian
This is a great idea, glad it was accepted!
Bows, spears, and other projectile weapons should always do a lot more damage to animals then swords. (well technically they should just be a lot more likely to hit them in the first place, but that might be harder to program)
Most people carry around two weapons anyway, so it wouldn't be that big a deal, but only guards or other people who think they're going to be fighting would have a good reason to carry around giant swords.
Posted: Wed Nov 22, 2006 3:20 pm
by formerly known as hf
Marian wrote:This is a great idea, glad it was accepted!
Bows, spears, and other projectile weapons should always do a lot more damage to animals then swords. (well technically they should just be a lot more likely to hit them in the first place, but that might be harder to program)
A different hit % for animals / people would be a much better implementation.
Posted: Wed Nov 22, 2006 8:04 pm
by SekoETC
Different HP? I was just about to suggest that. It doesn't say percent currently, as far as I can remember.
Posted: Thu Nov 23, 2006 10:54 am
by Arlequin
Also those 'human-slayer' weaponry shouldn't be more cumbersome? So actually you must make a choice between carring a heavy sword or the raw materials you live of.
Re: Weapon damage seperate for characters and animals
Posted: Thu Jun 14, 2012 6:12 pm
by Greek
Possibility to do so - implemented.

But RD for now didn't use it.