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Stone table (in use)

Posted: Tue Oct 17, 2006 5:08 pm
by Rusalka
It is never clear if a machine is in use, unless we try to use it. It becomes really irritating when we have to check 5 stone tables to find that free one (especially when server is not responding quickly). How about marking machines in some way?

Suggested solutions (when machine is in use):
1. the 'use' icon disappear
2. font color changes to gray
3. '(in use)' apears after machine's name (like in tread title)
4. 'use' icon changes into 'busy' icon

Posted: Tue Oct 17, 2006 5:13 pm
by Sicofonte
Wowowow! I support this!

Posted: Tue Oct 17, 2006 5:20 pm
by Marian
Me too, this sounds like something simple to implement that would help a lot.

Posted: Tue Oct 17, 2006 5:23 pm
by Chris Johnson
Moved to accepted suggestions

Posted: Tue Oct 17, 2006 5:27 pm
by Marian
That was fast! :D

Posted: Tue Oct 17, 2006 5:33 pm
by Rusalka
15 minutes, not bad huh? :)

Just choose the easiest to implement option.

Posted: Tue Oct 17, 2006 7:05 pm
by Chris Johnson
It's now been implemented

The text (in use) now appears next to machines or furniture currently locked by a project . This text is translatable.

Posted: Tue Oct 17, 2006 7:13 pm
by Sicofonte
That was fast.

Posted: Tue Oct 17, 2006 7:17 pm
by Sunni Daez
ummmm I am in a building that all the machines say (in use) and none of them are! ...tried to start a project on one and I could.. so it wasn't in use

Posted: Tue Oct 17, 2006 7:26 pm
by Rusalka
And it is already translated to polish :) I've checked serval machines in game, and looks like it works very well. Good job!

Posted: Tue Oct 17, 2006 7:29 pm
by Chris Johnson
Sunni - that was spotted and fixed a little while ago, let me know if it's still happening

Posted: Tue Oct 17, 2006 9:50 pm
by formerly known as hf
woohee...

It's well impressive when things like this go through...
Nice one :)

(Shame it had to be suggested a second time though :P)

Posted: Tue Oct 17, 2006 9:53 pm
by Chris Johnson
formerly known as hf wrote:
(Shame it had to be suggested a second time though :P)


ProgD made up for that - Both myself and marol independently coded and implemented this feature this evening - suggested twice ... written twice :lol:

Posted: Wed Oct 18, 2006 5:56 am
by Sunni Daez
Chris Johnson wrote:Sunni - that was spotted and fixed a little while ago, let me know if it's still happening


All better!!!!! :lol: :lol: Mahalo!

Posted: Thu Oct 19, 2006 12:00 am
by Phalynx
I like this a lot!