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Re: Weather
Posted: Fri Jun 22, 2012 2:40 pm
by Vega
Spanish had both too.
Re: Weather
Posted: Tue Jul 03, 2012 11:58 am
by EchoMan
Yes, these events are manually created per language group, and only displayed for characters of a language in which we have active translators.
Re: Weather
Posted: Thu Jul 19, 2012 9:09 am
by oddedd
Sorry if this has been said, but had a quick scan and couldnt see it.
Two things I'd love is resilience based on where you spawn. If you spawned in a desert you won't be as effected by the heat, spawn in the mountains, working n the cold is no problem for you!
And secondly clothes. If you wear light white linen in the desert it won't bothe you as much, and if you wear big thick jackets in the cold that'll help too. But I also agree that there shouldn't be a counter for everything, and some things we'll just have to deal wth, like snow increasing traveling, or heavy winds and hails damaging our cars and buildings.
Re: Weather
Posted: Sun Jul 29, 2012 2:53 am
by Nathan89
makes sense just to keep it simple. Forget trying to make people get hurt by it or have to stay warm. This is cantr stuff like that would take super long to get running. Just make weather happen and let us RP it.
Re: Weather
Posted: Thu Aug 30, 2012 8:37 pm
by Sunni Daez
Sooo what happened to the weather?
Re: Weather
Posted: Thu Aug 30, 2012 8:55 pm
by oddedd
I was just asking myself that today. But I live in Scotland so that was RL. Anyway back on topic I agree now that yeah, let's just let us have it first, and maybe think about effects later.
Re: Weather
Posted: Thu Aug 30, 2012 10:15 pm
by Doug R.
Sunni Daez wrote:Sooo what happened to the weather?
Someone in programming was working on a very interesting weather mechanism, but became busy in RL.
Re: Weather
Posted: Fri Aug 31, 2012 6:39 am
by Sunni Daez
Ahhh okay

Re: Weather
Posted: Fri Aug 31, 2012 5:13 pm
by Nathan89
it doesnt need to be fancy. Hell for the raffle that random storm everywhere would make people more happy then no weather.
Re: Weather
Posted: Fri Aug 31, 2012 7:52 pm
by EchoMan
We do want a generic weather system with all ups and downs it could imply. That is why it is important to have a good base to build this system from.
Re: Weather
Posted: Fri Mar 29, 2013 4:06 pm
by Greek
As we no longer have problem with lags (at least in usual circumstances), I'm thinking about weather.
Making simple, but quite nice simulation of basic concept took me a few minutes, so it's not a big problem.
I'm interested what current players think about:
1. weather affecting effectiveness of farming
2. seasons
3. seasons affecting effectiveness of farming
4. tempreature (just for rp) - in what units? Different people use different in their countries. Or maybe just descriptive "it's cold", "it's hot"
5. Wind
6. Wind affecting speed of sailing ships
7. Public event in location when weather changes
My opinion:
1,2,3. yes
4. descriptive
5,6 yes
7. no, or only for rare weather phenomena
Re: Weather
Posted: Fri Mar 29, 2013 4:25 pm
by Doug R.
1) Yes.
2) Yes. -seasons are not contained inside a single year (far too short). This could be like Game of Thrones.
3) Yes.
4) - could just have it in C/F depending on settings, otherwise, descriptive is fine.
5) Yes
6) - This is hard. If there's no wind, sails shouldn't work at all, and what happens if the wind is against you? Can you even go that direction at all? It will make sailing vastly more complicated. Also, we need to consider how this will affect the slow-paced nature of the game. Will players will be able to set their course and log out, or will they need to start micromanaging? Sextants will be more important because you won't be able to predict your sail time any longer, or even follow coastlines using sails if the wind isn't at your back.
7) Yes - I'd like a weather notice once a day when I'm outside or when I step out of a building (reset if the weather changes during that day). It'll save me a click if the notice is in the events. Finally we'll have something to small talk about.
Re: Weather
Posted: Fri Mar 29, 2013 4:37 pm
by Vega
1 and 3.- No. I think we have a lot of things affecting farming now... At least to me to understand! xD
2.- Yes, but as Doug said, not all inside the same year. Maybe on a year? Or a year with only two seasons?
4.- Descriptive is fine. I think better than in number.
5.- Yes.
6.- I don't know yet...
7.- Please please please!!!

Re: Weather
Posted: Fri Mar 29, 2013 4:45 pm
by Frankoniusz
Greek wrote:
I'm interested what current players think about:
1. weather affecting effectiveness of farming
2. seasons
3. seasons affecting effectiveness of farming
4. tempreature (just for rp) - in what units? Different people use different in their countries. Or maybe just descriptive "it's cold", "it's hot"
5. Wind
6. Wind affecting speed of sailing ships
7. Public event in location when weather changes
1-3. Yes
4. Descriptive. We can say if it is cold or hot outside, but without a thermometer we can't say if it is five or eight degrees.
5-6 - Yes
7. Once a day will be enough.
Re: Weather
Posted: Fri Mar 29, 2013 5:15 pm
by Yang
1 - current effectiveness is random at 20% of output, so this 20% could depend on weather
2 - 4 seasons one seasons take one year, so it would be long enough
3 - yes if they are long enough and effectiveness woudnt change more then 20% so you could farm when crops are better and do other work in season when there is cold
4 - yes for just RP and even more (like more tiredness when working outside when there is very hot or cold). Decriptive is good enough, but make few of them so it could have some possibilities to change
5 - yes
6 - yes as it would affect only speed gained from sails. This way ship could swim even in opposite direction then wind, but it woudnt not gain bonus from wind. Changing direction can give you some extra speed. Sailing could be more complicated if you wish to get extra speed, but would be more interesting.
7 - once when weather changes, and if you didnt notice it yet then when you step outside (when in building without opened window when weather change)