Fuel for harvesters/drillers

Threads moved from the Suggestions forum after implementation

Moderators: Public Relations Department, Players Department

User avatar
deadboy
Posts: 1488
Joined: Mon Jan 16, 2006 6:41 pm
Location: England

Postby deadboy » Sat Mar 03, 2007 9:06 am

Alright, I'm up for that, brings in abit of diversity
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush
User avatar
wichita
Administrator Emeritus
Posts: 4427
Joined: Mon Jan 17, 2005 6:46 pm
Location: Suomessa!

Postby wichita » Wed Mar 28, 2007 3:15 am

Nakranoth wrote:Okay, I look at this and see possibilites... forget needing bigger, better machines, and forget removing the abilities to do it by hand. Get two projects on the same harvestor. One is Cantrian powered and goes at the current rates, the other is fuel powered and goes faster (and possibly is automatic) No need for fuel tanks. No need for new coding. Fuel goes in, (resources) comes out.


This has been implemented.
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President
User avatar
Surly
Posts: 4087
Joined: Tue Oct 14, 2003 7:33 pm
Location: London, England

Postby Surly » Fri Mar 30, 2007 4:11 pm

Automatic?
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
User avatar
Chris Johnson
Posts: 2903
Joined: Wed Dec 01, 2004 3:26 pm
Location: East Sussex, United Kingdom
Contact:

Postby Chris Johnson » Fri Mar 30, 2007 4:19 pm

No - Manual
tiddy ogg
Posts: 1402
Joined: Sun Oct 02, 2005 8:53 pm
Location: Southampton, England
Contact:

Postby tiddy ogg » Fri Mar 30, 2007 4:34 pm

But only petrol? Not other fuels?
User avatar
wichita
Administrator Emeritus
Posts: 4427
Joined: Mon Jan 17, 2005 6:46 pm
Location: Suomessa!

Postby wichita » Sat Mar 31, 2007 12:14 am

Correct. Manual. Petrol only.
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President
User avatar
BZR
Posts: 1483
Joined: Wed Aug 02, 2006 5:44 pm
Location: Poland

Postby BZR » Sun Jun 17, 2007 8:47 pm

Sorry for refreshing this topic, but IMO output using fuel shuold be increased, or the amount of fuel decreased.
User avatar
sanchez
Administrator Emeritus
Posts: 8742
Joined: Thu Jan 26, 2006 6:37 pm

Postby sanchez » Sun Jun 17, 2007 8:53 pm

BZR, for which machines and by how much?
User avatar
Nakranoth
Posts: 1054
Joined: Sun Jul 16, 2006 4:49 am
Location: What if I were in a hypothetical situation?

Postby Nakranoth » Mon Jun 18, 2007 6:15 am

Honestly, the amount of fuel in and gain caused by it are based on eachother. If output is increased, so should fuel consumption, or you risk causeing an imbalance in gain per day labor. I can't remember the percent anymore, but a day's worth of fuel gets you more then a day's worth of extra resources.

Not saying it definitely shouldn't happen, just letting you know why the values are as they are.


On a side note, putting a fueled project on the water pump might help with current water issues in places that have petrol access.
Scratch and sniff text

Return to “Implemented Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest