Adding masts and sails to boats to increase coolness

Threads moved from the Suggestions forum after implementation

Moderators: Public Relations Department, Players Department

User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Thu Jul 06, 2006 12:14 pm

yep, it would have to work like a resting project, you can join and leave at will, and there's no end to the project, it just propels you forward
User avatar
Crosshair
Posts: 1255
Joined: Sat Feb 05, 2005 9:05 pm
Location: Brighton, UK.

Postby Crosshair » Thu Jul 06, 2006 12:35 pm

I like... but sails? do they need constant attention too? cause on a large expanse of water, one does not need to do much more than keep a boat on course, and that is not an all consuming process....
[url=http://dragcave.net/view/tvkg][img]http://dragcave.net/image/tvkg.gif[/img][/url]

[url=http://dragcave.net/view/RgKP][img]http://dragcave.net/image/RgKP.gif[/img][/url]
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Thu Jul 06, 2006 1:55 pm

Perhaps you'd need a set sails project for when you change direction. Until you set your sails you travel much slower.

Steering ought to be a continous project as well, you can't let a sailing ship just cruise on its own because it simply turns into the wind and drifts.

Having specific jobs on board, like steering or setting sails, would give people more to do on board ships and make it more realistic giving an advantage to organised crews.
User avatar
Pie
Posts: 3256
Joined: Sun Jun 19, 2005 3:30 am
Location: the headquarters of P.I.E.

Postby Pie » Thu Jul 06, 2006 4:26 pm

YAY!!! PEOPLE ARE TALKING ABOUT ME AGAIN(Also, those two posts in a row that I made... Look at the dates)

So... Acepted? Implumented? Acepted?
Pnumerical Intuitiong Engyn
Paranormal Investigation Exorsism
Porcupine Interspecies Extra_poison
Pick In Enter

... The headquarters of P.I.E.!!!
Duckers
Posts: 184
Joined: Sun May 07, 2006 5:15 pm
Location: Somerset, England

Postby Duckers » Thu Jul 06, 2006 5:43 pm

hallucinatingfarmer wrote:This way anyone looking at the forums maight actually have some idea what the thread is about (rather than just ignoring it because it was started by pie...)


Ignore Pie? Who would ever do that?! I would never even dream of doing it. Ever! I mean, seriously! Pah.
User avatar
Pie
Posts: 3256
Joined: Sun Jun 19, 2005 3:30 am
Location: the headquarters of P.I.E.

Postby Pie » Thu Jul 06, 2006 6:27 pm

Yea, But alot of the oldies.... Did. :cry: IT MADE ME SO SAD THAT THEY WERE SO MEAN!!!
Pnumerical Intuitiong Engyn

Paranormal Investigation Exorsism

Porcupine Interspecies Extra_poison

Pick In Enter



... The headquarters of P.I.E.!!!
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Thu Jul 06, 2006 7:09 pm

I'm an oldbie, and I read everything in the Gen Discussion, Suggestions, and Support forums. You can produce good ideas, but most people miss that because of the numerous typing, spelling, and grammatical errors in your posts.
User avatar
the_antisocial_hermit
Posts: 3695
Joined: Thu Sep 23, 2004 4:04 pm
Location: Hollow.
Contact:

Postby the_antisocial_hermit » Thu Jul 06, 2006 7:22 pm

Solfius wrote:You can produce good ideas, but most people miss that because of the numerous typing, spelling, and grammatical errors in your posts.


I'll confess that is my problem when I try to read through your suggestions. All of those errors overwhelm me and I miss the point or understanding what you're trying to say. I do try to muddle through as best I can if the title interests me or if I see other people responding (and kind of clarifies what you were trying to say in the first place). But sometimes it's just so hard. And then the constant text size change and all caps stuff doesn't help me read through it any easier. I do realize you've improved in your typing and don't make as many mistakes as before and that's helped a lot.
Glitch! is dead! Long live Glitch!
Remember guys and gals, it's all Pretendy Fun Time Games!
User avatar
Crosshair
Posts: 1255
Joined: Sat Feb 05, 2005 9:05 pm
Location: Brighton, UK.

Postby Crosshair » Thu Jul 06, 2006 10:37 pm

I give up when i see the amazing diversity of letter size.

And yes, setting sails... calls for more RP....

"Mr Bush, set the t'gallants and take the courses off 'er, we'el sail close hauled today"
[url=http://dragcave.net/view/tvkg][img]http://dragcave.net/image/tvkg.gif[/img][/url]

[url=http://dragcave.net/view/RgKP][img]http://dragcave.net/image/RgKP.gif[/img][/url]
User avatar
Pie
Posts: 3256
Joined: Sun Jun 19, 2005 3:30 am
Location: the headquarters of P.I.E.

Postby Pie » Fri Feb 02, 2007 12:41 am

Ok, I'd like to bring this topic back up.

To reitorate,

Adding sails would be much the same as adding a cabin, but they would add some extra speed to the boat in question, and when weather is implumented each sail would work differently with differen't angles of the wind. and if we add the option to "shorten sail" then that would make different strengths of wind work differen'tly on the sails.

and when this is implumented i suggest that we decrease the speed of all ships. becaus, well currently there isn't any alternative, but when this is implumented we will have a way to specialise sailing a bit.

And also, we should be able to have Oars too, that would also get more speed.
Pnumerical Intuitiong Engyn

Paranormal Investigation Exorsism

Porcupine Interspecies Extra_poison

Pick In Enter



... The headquarters of P.I.E.!!!
User avatar
psymann
Posts: 270
Joined: Thu Oct 12, 2006 4:53 pm
Location: Yorkshire, UK

Postby psymann » Fri Feb 02, 2007 10:02 am

Just read through it all, and it looks good.

I like the idea of it being something optional you can add later - and the number would be limited depending on the boat size, very much like the way (I think, having never built a boat) cabins work. Thereby meaning you don't need a million different construction options.

I think it's a nice idea, adding to something we already have, rather than starting something completely different.

And I think that after more than a year of being discussed, it does deserve to be either accepted or rejected by the staff... no wonder Pie keeps bumping it when everyone is in favour but it never gets accepted!

psymann
Retired from www.warofempires.com
(psymann, psydkik, psyborg, psyanide on chronicles of the ages v2-v6) and now seeking a peaceful life in Cantr.

Run out of Cantr minutes? Try www.battlemaster.org for more roleplaying fun.
DELGRAD
Posts: 411
Joined: Thu Apr 27, 2006 4:38 am

Postby DELGRAD » Fri Feb 02, 2007 10:21 am

Yes. As long as it is not needed to make boats move and as long as speed is not decressed for boats without sails.
Speed stays same besides the speed the sails would add and sails are optional for boats.
User avatar
psymann
Posts: 270
Joined: Thu Oct 12, 2006 4:53 pm
Location: Yorkshire, UK

Postby psymann » Fri Feb 02, 2007 11:36 am

Agree that the sails shouldn't be mandatory, but should add a bit of speed - and a lot of class ;)

Also perhaps sails could be made out of materials other than cotton - for example hemp cloth or even a huge ton of hide.

Speed would be increase with those, just not as much as with cotton sails.

The more difficult bit would be if you wanted to replace your hide sails with cotton ones... maybe the sails could work like clothes on a person - you "dress" the ship in sails, and can "undress" it and put on different sails at a later date? Alternatively, perhaps you just can't replace them.

psymann
Retired from www.warofempires.com

(psymann, psydkik, psyborg, psyanide on chronicles of the ages v2-v6) and now seeking a peaceful life in Cantr.



Run out of Cantr minutes? Try www.battlemaster.org for more roleplaying fun.
User avatar
Pie
Posts: 3256
Joined: Sun Jun 19, 2005 3:30 am
Location: the headquarters of P.I.E.

Postby Pie » Sat Feb 03, 2007 4:22 am

It could probably work as a two pronged (thingy) object. You make the mast, then make the sail. You can, like, hurt the mast with a knife or something, and it'll just get destroyed r something, and then you can add a differen't one.
Pnumerical Intuitiong Engyn

Paranormal Investigation Exorsism

Porcupine Interspecies Extra_poison

Pick In Enter



... The headquarters of P.I.E.!!!
Missy
Posts: 2467
Joined: Mon Jul 21, 2003 9:12 am
Location: Pennsylvania

Postby Missy » Sat Feb 03, 2007 4:36 am

I don't know what the deal is for masts and sails here cuz I didn't read the topic, but Im for masts and sails period if it will require extra materials needed for boats. I think there ought to be more to making a boat than there is, currently. They're too easy to build. They ought to require cloth and rope both.

Edit
As pointed out in a topic a while ago, it's my belief that part of the reason land suffers in chars is because people are sailing so much these days. Course we go and make it hard on land people by making cars require fuels but there hasn't really been any thing added to make sailing a bit more difficult, in fact it's being made easier with cabins and so many such things being able to be built on their decks. I don't give a damn if sails even make a difference in how the boat moves, but they ought to require rope and cloth. :!:
I hate people.

Return to “Implemented Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest