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catpurr
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Postby catpurr » Thu Nov 19, 2009 11:41 pm

SekoETC wrote:And it's a bit silly that if you dynamically name a vehicle, you'll be able to recognize it even if the sign was changed.


Why is it silly? My (reallife) car I would recognize even if someone changes the labels (number signs) on it. Especially on cantr where everything is handcrafted its not silly at all.
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Surly
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Postby Surly » Sun Nov 22, 2009 3:50 pm

The downside to requiring tools and a project to label things is that taking a day to label a bottle is not likely to happen very often.

If we are going to require a project to put labels on things, I would strongly suggest grouping items with different times for the relabelling. e.g. small - 2 hours (bottles, boxes and other small things), medium - 6 hours (tools and weapons), large -10 hours (buildings and machines). Or something along those lines. Seems weird that putting a label on my small bottle takes the same time as building a sign for my hall.

Otherwise, I think this would be great. I was looking at making bottles for my medicines and alcohol, but was completely put off by the fact no-one would ever know what was in them. I am hoping, since we have key labelling, that the programming required would not be game-changing?
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Dudel
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Postby Dudel » Sun Nov 22, 2009 5:23 pm

catpurr, name changing (at least in Cantr) is similar to giving vehicles a paintjob or giving it body work. Same TYPE of vehicle but that one is now different. :)

Be like if I took your car and then painted it a different color and added a fin then parked it in another town. You'd never know it was yours. Might look similar (staioncar is a staioncar is a stationcar) but you'd still not go, "That's my ride!"

Also: I agree with T.A.F.K.A. Surly's addition to this. It does seem a bit dumb, though could be argued, that putting something on a bottle takes as long as building a very large sign for a house/building/whatever.
catpurr
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Postby catpurr » Sun Nov 22, 2009 5:52 pm

Dudel wrote:catpurr, name changing (at least in Cantr) is similar to giving vehicles a paintjob or giving it body work. Same TYPE of vehicle but that one is now different. :)


I know, but this way it is actually silly when you think about it, not the otherway around. (recognizing the vehicle again)

It is the same as with people.
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Piscator
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Postby Piscator » Sun Nov 22, 2009 9:29 pm

T.A.F.K.A. Surly wrote:If we are going to require a project to put labels on things, I would strongly suggest grouping items with different times for the relabelling. e.g. small - 2 hours (bottles, boxes and other small things), medium - 6 hours (tools and weapons), large -10 hours (buildings and machines). Or something along those lines. Seems weird that putting a label on my small bottle takes the same time as building a sign for my hall.


Well, a very elegant solution for this problem would be to make a bottle with the label already attached, just like you do it with cars and buildings. That way the first label wouldn't cost any additional time and relabeling could have a fixed duration of let's say one day, which would make it sufficiently difficult to cause mischief.
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Surly
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Postby Surly » Sun Nov 22, 2009 9:33 pm

Piscator wrote:
T.A.F.K.A. Surly wrote:If we are going to require a project to put labels on things, I would strongly suggest grouping items with different times for the relabelling. e.g. small - 2 hours (bottles, boxes and other small things), medium - 6 hours (tools and weapons), large -10 hours (buildings and machines). Or something along those lines. Seems weird that putting a label on my small bottle takes the same time as building a sign for my hall.


Well, a very elegant solution for this problem would be to make a bottle with the label already attached, just like you do it with cars and buildings. That way the first label wouldn't cost any additional time and relabeling could have a fixed duration of let's say one day, which would make it sufficiently difficult to cause mischief.
I do like that solution... if we some day implement "recycling" tools, then we'd replicate the real world situation where it's easier to just make new bottles... :)
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Doug R.
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Postby Doug R. » Mon Nov 23, 2009 3:45 pm

If there's anyone who doesn't like this suggestion, speak now before I move it to accepted.
Hamsters is nice. ~Kaylee, Firefly
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Arenti
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Postby Arenti » Mon Nov 23, 2009 3:51 pm

I like it.
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Pilot
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Postby Pilot » Mon Nov 23, 2009 6:02 pm

Image
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Doug R.
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Postby Doug R. » Tue Dec 08, 2009 2:18 pm

Anyone in programming want to tackle this?
Hamsters is nice. ~Kaylee, Firefly
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BZR
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Postby BZR » Tue Dec 08, 2009 8:51 pm

Image
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B.M.T.
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Postby B.M.T. » Tue Dec 08, 2009 10:08 pm

B.M.T. wrote:Image


That's the best argument.
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Trae
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Postby Trae » Tue Dec 08, 2009 10:12 pm

B.M.T. wrote:
B.M.T. wrote:Image


That's the best argument.


Lol! That just made my day...
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Doug R.
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Postby Doug R. » Wed Dec 09, 2009 1:29 pm

BZR wrote:Image


I take this as no one in programming wants to tackle this? Or am I being dense?
Hamsters is nice. ~Kaylee, Firefly
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BZR
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Postby BZR » Wed Dec 09, 2009 2:49 pm

It was just a little joke.

Personally, I like the idea, but won't have time to implement it soon.

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