Minimum Boat Crew, One

Threads moved from the Suggestions forum after implementation

Moderators: Public Relations Department, Players Department

User avatar
Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Sun May 08, 2005 6:14 pm

Bran-Muffin wrote:
Nick wrote:Nay. They're precious to find. Like time capsules. And they can also be from far away, so maps would be a neat find.
I found a boat recently from the 700's, it was kind of neat, but I don't know where it was from.


You say Nay but what you post should be kinda supportive, you cant dock to a moving ship. :wink: Or at least that has been my experience.

I am for the idea so... Yay!


The sea doesn't stretch forever. It always hits a coast.
User avatar
formerly known as hf
Posts: 4120
Joined: Wed Aug 04, 2004 2:58 pm
Location: UK

Postby formerly known as hf » Sun May 08, 2005 6:19 pm

Anthony Roberts wrote:[Edit]: To Tally, I see 6 Yays and 4 Nays. One of the Yay's is mine, by the way :P
Did you count mine as a 'nay' - I'm all for minimum crews, even if it can only be implemented that boats stop once it falls below the minimum - and if it's difficult to board a fast moving ship, it'd be better that way - there's the possibility of being saved...
Whoever you vote for.

The government wins.
User avatar
Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Sun May 08, 2005 6:28 pm

hallucinatingfarmer wrote:
Anthony Roberts wrote:[Edit]: To Tally, I see 6 Yays and 4 Nays. One of the Yay's is mine, by the way :P
Did you count mine as a 'nay' - I'm all for minimum crews, even if it can only be implemented that boats stop once it falls below the minimum - and if it's difficult to board a fast moving ship, it'd be better that way - there's the possibility of being saved...


This idea would SUCK to those already at sea, below the labour requirements.
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Sun May 08, 2005 8:34 pm

No, no...this thread is only about making 1 the minimum crew for a ship to move, Nick.

Now, if there's thought about going higher than that at some point, we'd better have warning, and information on how many we need. Both well in advance of the shift.
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
User avatar
formerly known as hf
Posts: 4120
Joined: Wed Aug 04, 2004 2:58 pm
Location: UK

Postby formerly known as hf » Sun May 08, 2005 8:39 pm

I'd like to see it go above one for some - but of course there'd have to be a warning...
Whoever you vote for.



The government wins.
swymir
Posts: 1173
Joined: Thu Jul 17, 2003 5:07 pm
Location: Cape May, New Jersey

Postby swymir » Sun May 08, 2005 8:51 pm

I'd like to see it as well. Can you tell how many boats are currently sailing off into oblivian. I would assume a lot since a longboat is relitiviely easy to come by. Easier then most things in the game. In fact a longboat has less value than a bike.
"My mind works like lightning, one brilliant flash and it's gone."
User avatar
Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Sun May 08, 2005 10:28 pm

Why is it almost a common concencus that the world goes into infinity?
I'd think that the map would have to be a file, and therefore have limits.
I'm almost positive the world is "round", or, at least the end of the west side of the map leads to the end of the east side of the map, and the north and south related the same way and whatnot. If you think about it, it's almost mathematically impossible for a ship to keep sailing. It will run into something eventually.
User avatar
Anthony Roberts
Posts: 2578
Joined: Mon Feb 02, 2004 11:45 pm
Location: Chatham, Ontario, Canada

Postby Anthony Roberts » Sun May 08, 2005 10:58 pm

Technically, no, Nick.

Let's use what you stated. What if north and south are attached, and east and west are as well.

There still may be possible channels that you can follow around the map for an infinite amount of time, never to hit land. For example, if you go exactly north in one position, going around and around and around never hitting land, becuase you're always going the same direction. Do you understand?

And farmer, I did count yours as a Nay. So, err, 8 Yay and 3 Nay, then.
-- Anthony Roberts
User avatar
Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Sun May 08, 2005 11:13 pm

Anthony Roberts wrote:Technically, no, Nick.

Let's use what you stated. What if north and south are attached, and east and west are as well.

There still may be possible channels that you can follow around the map for an infinite amount of time, never to hit land. For example, if you go exactly north in one position, going around and around and around never hitting land, becuase you're always going the same direction. Do you understand?

And farmer, I did count yours as a Nay. So, err, 8 Yay and 3 Nay, then.


But judging by figures staff members have suggested, I'm guessing the world is pretty big.
Personally, I don't believe you can go in one line, infinitely, without running into something.
Unless you show me the map file and how it works and disprove me, I will still think this way. :D
User avatar
Anthony Roberts
Posts: 2578
Joined: Mon Feb 02, 2004 11:45 pm
Location: Chatham, Ontario, Canada

Postby Anthony Roberts » Sun May 08, 2005 11:18 pm

Does it matter how big the world is, Nick? What matters it the water to land ratio. The real life ratio is 3:1 or something, who's to say Cantr isn't the same? Maybe Cantr is 10:1, or 25:1. That's a lot of water, verses the amount of land! The bigger the map, the more water, and the more chances to get lost indefinately.
-- Anthony Roberts
User avatar
Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Sun May 08, 2005 11:21 pm

Anthony Roberts wrote:Does it matter how big the world is, Nick? What matters it the water to land ratio. The real life ratio is 3:1 or something, who's to say Cantr isn't the same? Maybe Cantr is 10:1, or 25:1. That's a lot of water, verses the amount of land! The bigger the map, the more water, and the more chances to get lost indefinately.


You'd have to have a line that goes across the ENTIRE map without touching land.
If that is possible, it's certainly not probable.
User avatar
Anthony Roberts
Posts: 2578
Joined: Mon Feb 02, 2004 11:45 pm
Location: Chatham, Ontario, Canada

Postby Anthony Roberts » Sun May 08, 2005 11:21 pm

Did I ever say the chances of it were great? I don't recall. I'm merely saying that it's possible, and I always have been.
-- Anthony Roberts
User avatar
Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Sun May 08, 2005 11:28 pm

Anthony Roberts wrote:Does it matter how big the world is, Nick? What matters it the water to land ratio. The real life ratio is 3:1 or something, who's to say Cantr isn't the same? Maybe Cantr is 10:1, or 25:1. That's a lot of water, verses the amount of land! The bigger the map, the more water, and the more chances to get lost indefinately.


Even with the ratio of water to land on the earth, it's pretty hard to find a spot where you can keep going infinitely.
User avatar
Anthony Roberts
Posts: 2578
Joined: Mon Feb 02, 2004 11:45 pm
Location: Chatham, Ontario, Canada

Postby Anthony Roberts » Sun May 08, 2005 11:29 pm

That statement doesn't even make sense. The more water, the more chances you'll find yourself never hitting land.

But why are we arguing about this, anyway? It's pointless, because this is about a boat crew, not if a boat can get lost at sea forever.

...Well, it partially is, but I'm done arguing, it's impossible to get anything through to you, always has been :P
-- Anthony Roberts
User avatar
Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Sun May 08, 2005 11:47 pm

Anthony Roberts wrote:That statement doesn't even make sense. The more water, the more chances you'll find yourself never hitting land.


I was saying, there's a lot of water on the Earth as it is, and there are not many points where you can go a direction and return to the original point you were at, without changing direction or going over land.

Return to “Implemented Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest