Dissasembly

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Ronja Rotschopf
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Re: Dissasembly

Postby Ronja Rotschopf » Sun Mar 07, 2010 6:28 pm

it is possible to cancel such a project in the middle. I don't know if it was intended, but it is real cancelling (if you cancelled it by mistake you still have to start from 0% again)
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Piscator
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Re: Dissasembly

Postby Piscator » Sun Mar 07, 2010 7:29 pm

Yes, it was intended this way. Disassembling a machine takes as long as assembling, so you have plenty of time to revoke a sabotage project. You also need tools to take a machine apart, so newspawns won't be able to destroy all but the simplest machines.
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Eferska
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Re: Dissasembly

Postby Eferska » Sun Mar 07, 2010 9:07 pm

I take it you are saying that anyone can stop the dissasembly project, and not just the person who initiated it, right?
Snake_byte
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Re: Dissasembly

Postby Snake_byte » Sun Mar 07, 2010 10:20 pm

Yes. As long as no one is currently working on it.
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BZR
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Re: Dissasembly

Postby BZR » Mon Mar 08, 2010 12:14 am

... and the initiator is not in the same location
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Re: Dissasembly

Postby Snake_byte » Mon Mar 08, 2010 2:15 am

Doesn't that present a problem...? You'd have to drag the initiator out of the room before you can cancel it?
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Eferska
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Re: Dissasembly

Postby Eferska » Mon Mar 08, 2010 3:01 am

Yes, this would not be good especially with peaceful towns that do not like to drag people around.
And what of the outdoor machinery. It would now seem every town would have to make a law banning the dissasembling of public machinery, or travellers could simply run off with parts of spits and stone tables.
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BZR
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Re: Dissasembly

Postby BZR » Mon Mar 08, 2010 9:22 am

If you can drag him out of the project you can as well drag him somewhere.
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Mafia Salad
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Re: Dissasembly

Postby Mafia Salad » Fri Mar 19, 2010 8:33 pm

Do you get any or all of the resources back when you disassemble something? Or does it just clear up the objects page?
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Re: Dissasembly

Postby Piscator » Fri Mar 19, 2010 9:36 pm

You should get half your resources back by default, but we are able to define higher or lower values, too.
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Tincho
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Re: Dissasembly

Postby Tincho » Sun Mar 21, 2010 8:01 am

I believe that if we recover only 50% of the materials, the projects should take half the time.
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EchoMan
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Re: Dissasembly

Postby EchoMan » Sun Mar 21, 2010 8:54 am

If it takes half the time, it become too easy to be a resource thief from disassembly imho.
kapasakius
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Re: Dissasembly

Postby kapasakius » Mon Mar 29, 2010 1:46 pm

I assume that you plan to allow sign disassembly too, am I right?
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Re: Dissasembly

Postby Piscator » Mon Mar 29, 2010 2:05 pm

Eventually, yes. The code is not sophisticated enough to do this yet though.
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BZR
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Re: Dissasembly

Postby BZR » Mon Mar 29, 2010 6:00 pm

Current code is completely not prepared for this

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