A Clock on the main page

Threads moved from the Suggestions forum after implementation

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Frits
Posts: 295
Joined: Sat May 06, 2006 11:02 pm
Location: Netherlands

Postby Frits » Thu Jun 08, 2006 11:40 pm

I'm not sure about the exact game mechanics but i think adding a clock will allow strategic players to time their way exactly around possible problems. Thus lending an unfair advantage over players who only log in once per day. I suppose projects finish at the strike of the cantrminute and so would other random events that are generated by the game.
- i could give an example but even that would lend an unfair advantage!
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Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Fri Jun 09, 2006 12:24 am

Frits wrote:I'm not sure about the exact game mechanics but i think adding a clock will allow strategic players to time their way exactly around possible problems. Thus lending an unfair advantage over players who only log in once per day. I suppose projects finish at the strike of the cantrminute and so would other random events that are generated by the game.
- i could give an example but even that would lend an unfair advantage!


All this by copying the clock displayed on every character page and on the player page where the only difference is that it is displayed on the Cantr homepage?
Frits
Posts: 295
Joined: Sat May 06, 2006 11:02 pm
Location: Netherlands

Postby Frits » Fri Jun 09, 2006 1:11 am

A running clock, yes i can.

Oh! i see there is another thread, someone coded a cantrclock, i haven't read that.

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