Dynamic naming of vehicles and buildings

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Solfius
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Postby Solfius » Tue Mar 29, 2005 9:26 pm

Yea, keep it simple like the naming system for people, and ad descriptive comments to all things
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g1asswa1ker
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...

Postby g1asswa1ker » Tue Mar 29, 2005 9:42 pm

I take it since you agree twice that your last post was just to be the last post right lol....
Schme
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Postby Schme » Wed Mar 30, 2005 1:22 am

Being able to change building names would be nice....And roads and such.

"No, we don't call it king Coal's hall anymore. It is now Revolution Hall."

Hehehehe........
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Solfius
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Re: ...

Postby Solfius » Wed Mar 30, 2005 12:34 pm

g1asswa1ker wrote:I take it since you agree twice that your last post was just to be the last post right lol....


*scans up the topic* Oh, I did already agree.

Well this one is to be the last poster then :P
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g1asswa1ker
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Re: ...

Postby g1asswa1ker » Wed Mar 30, 2005 5:24 pm

Solfius wrote:
g1asswa1ker wrote:I take it since you agree twice that your last post was just to be the last post right lol....


*scans up the topic* Oh, I did already agree.

Well this one is to be the last poster then :P


Solfius your the one on top... :twisted:
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Octavio
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Postby Octavio » Thu Feb 09, 2006 2:02 am

I have a suggestion about this issue: Attaching multiple notes to buildings and/or vehicles.


I'm hopping for building and vehicle names to disappear some day just like town names did not long ago. And a good way to identify them would be attaching notes to them. Not just a single note, but multiple notes like you do on the ground. That would also be helpfull for owners to post price lists, merchandising, notices and other stuff without making the town center a mess!
These notes could be reached in a new building/vehicle details panel, which could be reached by a new button in the buildings and vehicle listing.
Optionally, there could be added information about how many notes are attached to a building in the buildings and vehicle listing to avoid you from having to look at every single building searching for posted notes.

Oh, and messages would appear in the events window just like they do when you drop or pick up a note.
- "You see a man in his twenties attaching a note to Oncle's Store."
or
- "You see a man in his twenties detaching a note from Oncle's Store."

And vandalism would be allowed the same way it is over notes on the ground.


I believe this is simple, flexible and realistic. About being easy to implement or not, I'm not abble to comment yet, but I suppose it's fairly easy.
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Coramon
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Postby Coramon » Thu Feb 09, 2006 5:40 am

Good Idea! Wow, *admires the work of an intelligent necro* So thats how you do it... *runs off plotting*
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Octavio
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Postby Octavio » Thu Feb 09, 2006 3:29 pm

By the way, my suggestion is also a counter-suggestion to post "VANDALISM... or just a painting...... who knows?" (http://www.cantr.net/forum/viewtopic.php?t=7447)
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Hellzon
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Postby Hellzon » Thu Feb 09, 2006 5:48 pm

octfer wrote:I have a suggestion about this issue: Attaching multiple notes to buildings and/or vehicles.

Neat idea in principle. However, won't looking for these notes be a PITA, if you're not quite sure which building they are on?

/Hellzon - not sure.
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rklenseth
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Postby rklenseth » Thu Feb 09, 2006 8:45 pm

Moved to implemented because this was implemented awhile ago.
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Coramon
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Postby Coramon » Fri Feb 10, 2006 4:13 am

It was implemented?
Wolf wrote:Hm... MTV Deathmatch: Caveman Clobbering?
Or... do they end up forming the local caveman union?
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Sho
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Postby Sho » Fri Feb 10, 2006 4:29 am

Dynamic naming, yes.
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Octavio
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Postby Octavio » Fri Feb 10, 2006 1:00 pm

Should I copy my "Attaching notes to buildings" suggestion to a new post?
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formerly known as hf
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Postby formerly known as hf » Fri Feb 10, 2006 2:20 pm

I would, it's a different suggestion. Although I think something like that has been suggested before?
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