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Posted: Wed Dec 07, 2005 4:48 am
by Leo Luncid
Here's another thing to consider about: How can a player of the character actually find the location details? Did the player just make it up to continue the story; or does AoM sends the details to that specific player? In others words, how did the player come up with these rooms and floors on the maps when there is actually no maps directly inside the game to look to? Sorry if I'm overlooking something about this, because nobody else seems to be bothered about this...

Posted: Wed Dec 07, 2005 1:42 pm
by Pie
They make it up.. and hope it makes sence.

Posted: Thu Dec 08, 2005 1:36 am
by AoM
When there's something major that I want to be included into the storyline, I will either announce it directly, or PM someone about it so that their character can relate it to everyone else.

Minor details however, can be left up to the players themselves.



As for lycanthropy and vampirism... There are many, many, many versions of those myths. So not everything you read is going to be used in this game.

Lycanthropy is only concerned with werewolves for the purposes of this story. (which is really only here as filler for an otherwise straightforward game. :wink:)

I would call someone who suffered from Lycanthropy a "Lycanthrope."

Posted: Thu Dec 08, 2005 5:39 am
by Leo Luncid
Just two more things: could you specify what the minor details could be? Could it be what you haven't said, or should it be as minor as a spider web for decoration? And, in relation to the first question, I need to know: Hal Farmer saying there's two corridors in the second floor; Lumin saying there's a gap to the elevator shaft; did they just made that up? I looked through your posts time and time again, and I didn't see you mention those things. Did you private message them the details, or were they really making it up? Cause I'm not good or used to improvising and tend to depend on the information from the gamemaster. And I just wanted to be sure.

Okay, I've overlooked something in this thread, so I understand that we can make stuff up (which isn't my style; I guess I'll just depend on other player's information that they have "winged up" as well as the gamemaster's. No big deal.). The question is: how minor can they be?

Oh, and I've found out that it's not necessary to read throughout all the posts if you only wanted to know what's really happening; if one wants find out the past practical events, he or she should just read, in this case, AoM's post. That's all the information one needs to get his or herself updated in the actions occurring. Just a tip.

Posted: Thu Dec 08, 2005 12:32 pm
by formerly known as hf
yes, AoM's post are really helping me keep a track of what's going on - cheers :)

Posted: Fri Dec 09, 2005 5:05 am
by Pie
There you go AoM, i set up the Details for you. now, LET ME FIRE MY BIG GUN AT THE ONCOMING ONSLAUGHT OF EVIL MONSTERS!!!

Posted: Fri Dec 09, 2005 7:10 am
by AoM
:lol:

@Leo: I did PM Lumin some details about the layout yes. Call it the moderator's perogative to move the group forward. :wink:

However, at some point along the line some people described the upstairs part of the research labs without my help. I didn't seen anything bad about it, so I let it stand and it becomes canon.

Here's a rule of thumb: If it's going to solve a major problem for the group, you can't just make it up. If it adds flavor without detracting from the overall tension of the story, chances are I'll let it fly.

This is a contribution story however, so if you have what you think is a really neat idea for the story arc, PM me about it. I welcome all suggestions, because I'm doing this for your entertainment. :)

Posted: Tue Dec 13, 2005 8:29 pm
by Fleegle
Ignore Fleegleton's remarks about infection... or chalk it up to him not knowing much about ghasts or whatever... I'm afraid my ignorance as a player is showing through, as I don't know how these things spread... just to be clear... are these things werewolves or vampires?

Posted: Tue Dec 13, 2005 8:50 pm
by SekoETC
Since they had claws, I'd say werewolves. Or probably a new mutation. In fiction you can usually get infected through being scratched, or bitten, but apparently in our game it requires something more complicated.

Posted: Tue Dec 13, 2005 10:09 pm
by Fleegle
Who here has read Dracula? Now there was a long drawn-out, complicated process. I'm not all that big on vampires, and I know even less about werewolves.

Posted: Tue Dec 13, 2005 10:13 pm
by Fleegle
Sorry for the double-post.
So does the game's rules forbid the use of a "vampire detector" on player characters then? I would expect so...

Posted: Wed Dec 14, 2005 2:22 am
by AoM
The ghasts are tools of the vampires. I tried to explain that in one of the posts just after the first action cycle ended.

Vampires have claws too people. Read up on your Dracula or more modern vampire stories like Salem's Lot by Stephen King. Dracula unfortunately is a rather long read that builds up to about a paragraph of action. Modern vampire stories are much more fun.

I'm doing my best to make this story something like a mix between Aliens and Resident Evil. That means that I have to throw unexpected things into the mix. Many apologies if I'm confusing any of you.

Posted: Wed Dec 14, 2005 2:25 am
by AoM
I'm not sure what you mean by Vampire Detector, Fleegle.

There is a Hero role who can detect monsters.

Posted: Wed Dec 14, 2005 4:05 am
by Fleegle
Remember when Fleegleton mentioned that he had equipment that could test blood to see if it was vampiric or not? That's what I mean.
It's on a separate floor, probably behind ridiculous numbers of monsters, so it's pretty easy to RP an inability to reach it without making the story seem implausible.

Posted: Wed Dec 14, 2005 7:39 am
by AoM
Chances are, with the power out, there's no way you could conduct such an experiment.

The possibility of monsters getting in the way is a secondary problem.

Suffice it to say, the only way monsters will actually be "detected" in this game, is if the Hero figures things out.