Vampires vs. Werewolves
Posted: Sat Aug 13, 2005 9:49 pm
I think it might be time to spice things up again with the good ol' Cantr Forums Werewolf Game.
Some things that I've noticed: People like roles. Roles make things interesting. But people who don't get roles usually feel that they have no interesting control over which side wins. Inspired somewhat by TSL's third party tactic in the Whitechapel game, I've come up with an idea and I want to run it by you all.
Vampires vs. Werewolves
Played like a normal WW game. Day and night cycles. A consensus vote during the day can eliminate a player.
The roles, however, are numerous. This game is meant to be played with a LOT of people.
Title: Abilities
Vampire Lord: May choose to either kill an individual during the night, or can instead choose to blood scry (use the seer ability). Blood scrying may only be done if the vampires do not kill during the night.
Vampire Thrall: Can choose (along with the Lord) to drain (kill) one victim per night.
Werewolf Shaman: Can choose to eat (kill) one victim per night or may instead choose to Sense the prey (use the seer ability). Sensing the prey may only be done if the werewolves choose not to kill during the night.
Werewolf Warrior: Can choose (along with the Shaman) to eat (kill) one victim per night.
Hero: May choose to investigate (use the seer ability) one target per night. OR may "empower" one person per night and make them into a warder for the rest of the game. (A warder gains the baner ability). OR may choose to "hunt" (kill) a suspected monster.
Warder: Anyone (except vampires or werewolves) who has been empowered by the hero. May choose to protect one target per night from a monster attack. (Note: Initiates with a mark may be given this power.)
Innocent: Anyone who doesn't begin the game with a role begins as an innocent. An innocent's win condition is for humanity to defeat the monsters. At any time however, an innocent may swear allegience to one of the two dark powers. (This is a permanent change. There is no going back.) Once this is done, the person's win condition becomes that of the side he has chosen. (Those with the Mark of Blood want the vampires to win, those with the Mark of the Fang want the werewolves to win.) (Marks WILL show through if the person is viewed with the seer ability.)
ATTACKING COMPLICATIONS:
Since it is possible for the Vampires and the Werewolves to attack each other in the same night the results will depend on the strength of the sides. The number of monsters plus the number of initiates is the strength of a side. (eg: 2 vamps + 1 marked initiate = 3; 2 wolves + 0 initiates = 2) The stronger side will win out. (So if the vamps in the previous example had targeted a wolf, but the wolves had also targeted a vamp, the vampires would kill off their target wolf, and the targeted vampire would live.)
If the strength of the sides are equal, then neither side hurts each other.
If the Hero and a monster attack each other, the Hero will win. (Hey, they're a hero, it's what they do.)
WIN CONDITIONS:
There are three sides: Humanity, Vampire, and Werewolf.
Humanity wins if the monsters are defeated before one side can claim victory.
Vampires claim victory only if both Werewolves are dead and they outnumber the remaining people who do not have the mark of blood.
(eg: 7 people are left when the werewolves are killed. 2 vamps, 1 Hero, 2 innocents, and 2 initiates w/ mark of blood. The Vamps would need to kill one more innocent (or the Hero) in order to claim victory.)
Werewolves claim victory in the same way that Vamps do only with the situation reversed.
******************************
Okay, tell me what you think? Would people be interested in this? I'd volunteer to mod it.
Some things that I've noticed: People like roles. Roles make things interesting. But people who don't get roles usually feel that they have no interesting control over which side wins. Inspired somewhat by TSL's third party tactic in the Whitechapel game, I've come up with an idea and I want to run it by you all.
Vampires vs. Werewolves
Played like a normal WW game. Day and night cycles. A consensus vote during the day can eliminate a player.
The roles, however, are numerous. This game is meant to be played with a LOT of people.
Title: Abilities
Vampire Lord: May choose to either kill an individual during the night, or can instead choose to blood scry (use the seer ability). Blood scrying may only be done if the vampires do not kill during the night.
Vampire Thrall: Can choose (along with the Lord) to drain (kill) one victim per night.
Werewolf Shaman: Can choose to eat (kill) one victim per night or may instead choose to Sense the prey (use the seer ability). Sensing the prey may only be done if the werewolves choose not to kill during the night.
Werewolf Warrior: Can choose (along with the Shaman) to eat (kill) one victim per night.
Hero: May choose to investigate (use the seer ability) one target per night. OR may "empower" one person per night and make them into a warder for the rest of the game. (A warder gains the baner ability). OR may choose to "hunt" (kill) a suspected monster.
Warder: Anyone (except vampires or werewolves) who has been empowered by the hero. May choose to protect one target per night from a monster attack. (Note: Initiates with a mark may be given this power.)
Innocent: Anyone who doesn't begin the game with a role begins as an innocent. An innocent's win condition is for humanity to defeat the monsters. At any time however, an innocent may swear allegience to one of the two dark powers. (This is a permanent change. There is no going back.) Once this is done, the person's win condition becomes that of the side he has chosen. (Those with the Mark of Blood want the vampires to win, those with the Mark of the Fang want the werewolves to win.) (Marks WILL show through if the person is viewed with the seer ability.)
ATTACKING COMPLICATIONS:
Since it is possible for the Vampires and the Werewolves to attack each other in the same night the results will depend on the strength of the sides. The number of monsters plus the number of initiates is the strength of a side. (eg: 2 vamps + 1 marked initiate = 3; 2 wolves + 0 initiates = 2) The stronger side will win out. (So if the vamps in the previous example had targeted a wolf, but the wolves had also targeted a vamp, the vampires would kill off their target wolf, and the targeted vampire would live.)
If the strength of the sides are equal, then neither side hurts each other.
If the Hero and a monster attack each other, the Hero will win. (Hey, they're a hero, it's what they do.)
WIN CONDITIONS:
There are three sides: Humanity, Vampire, and Werewolf.
Humanity wins if the monsters are defeated before one side can claim victory.
Vampires claim victory only if both Werewolves are dead and they outnumber the remaining people who do not have the mark of blood.
(eg: 7 people are left when the werewolves are killed. 2 vamps, 1 Hero, 2 innocents, and 2 initiates w/ mark of blood. The Vamps would need to kill one more innocent (or the Hero) in order to claim victory.)
Werewolves claim victory in the same way that Vamps do only with the situation reversed.
******************************
Okay, tell me what you think? Would people be interested in this? I'd volunteer to mod it.