RP Channel Fleet
Posted: Wed Jun 25, 2008 8:05 pm
Just seeing if anyone'd like to play this RP. Post once a week and see how she pans out.
In the early 19th century the only thing that stopped Napoleon invading England was the Royal Navy. Rather than large fleets, there were important battles between small squadrons and even just two ships.
Two teams, with one ship each... Each a 20 gun sloop...
Obviously one sloop is of the Royal Navy, the other is of the French Imperial Navy...
Royal Navy:
Captain: Cantr Freak -Dead-
First Officer: Joo
Midshipman: Trexdino -Dead-
Marine Leiutenant: Crosshair -Dead-
Royal Marine(x2):
Seamen(x3):
French Imperial Navy:
Captain: Pie -Dead-
First Officer: Dogonabun
Midshipman: Toon
Commandant des Marines: Tangential -Dead-
Marine de l'Empreur(x2):
Seamen(x3):
As well as this there are many sailors who have no other role apart from dying, grumbling and serving the guns.
Orders to the Royal Navy Captain of the Sloop-of-war Sparrow:
Sink, destroy or take as a prize the enemy sloop Loire, intent on bringing war to British waters.
Each week I roll 1D6 for each player. if they are rolled a 1 they are killed IC.
In the early 19th century the only thing that stopped Napoleon invading England was the Royal Navy. Rather than large fleets, there were important battles between small squadrons and even just two ships.
Two teams, with one ship each... Each a 20 gun sloop...
Obviously one sloop is of the Royal Navy, the other is of the French Imperial Navy...
Royal Navy:
Captain: Cantr Freak -Dead-
First Officer: Joo
Midshipman: Trexdino -Dead-
Marine Leiutenant: Crosshair -Dead-
Royal Marine(x2):
Seamen(x3):
French Imperial Navy:
Captain: Pie -Dead-
First Officer: Dogonabun
Midshipman: Toon
Commandant des Marines: Tangential -Dead-
Marine de l'Empreur(x2):
Seamen(x3):
As well as this there are many sailors who have no other role apart from dying, grumbling and serving the guns.
Orders to the Royal Navy Captain of the Sloop-of-war Sparrow:
Sink, destroy or take as a prize the enemy sloop Loire, intent on bringing war to British waters.
Each week I roll 1D6 for each player. if they are rolled a 1 they are killed IC.