Zombies!! PART 2!
Posted: Sat Jun 09, 2007 3:59 pm
It's time for a part 2 of Zombies, but this time I'm going to balance it a little more after complaints from the last game.
The story will kick off after an entire town being wiped out by Zombies, a response team has moved in to neutralise any threat that remains. However, the response team are unaware of the identity of each other, so there could be zombies among them.
I do understand there is another Mafia-like game running co-currently, but it is more of an RPG adventure game than Mafia..
EVIL:
1 Zombie King (If coroner is dead and the ZM alive, night kill victims have 50% chance of coming back into the game as a zombie.)(Each night the zombies can decide on a person to kill)
1-2 Zombies (Each night, the zombies can decide on a person to kill)
0-1 Traitor: Is seen as GOOD by the Priest. Begins the game knowing who the Zombies are, but not who the Necromancer is. He is allowed no communication with the Zombies, and the Zombies do not know who he is.
1 Necromancer (Each night checks to find the Priest)(Does not know the Zombies and cannot communicate with them)(Can find the traitor, and can communicate with him once he is found)
GOOD:
1 Priest (The Seer of the game. Each night checks a person to see if they are EVIL)(can detect if someone is a soldier)
1 Coroner (As long as the Coroner is alive, zombies stay dead. He can also investigate what a body's role was by reading encrypted dog tags.)
0-1 Commando (Once per game, may protect one person from Night kill. Also, once per game, may kill any other player.)
0-1 Tough Guy (Once per game, if lynched or night killed, will survive and come back to fight the next day. Cannot be turned into a zombie.)
1 Medic (Each night may protect one person from night kill, cannot protect same person on consecutive nights)
0-2 Hero (Each night, may protect one person from night kill. If the protected person is attacked, the Hero will die instead. Can make one kill.)
0-1 Mother with a big-ass Bazooka (Zombies cannot win if the MWABAB is still alive. If the only remaining players are a zombie and the MWABAB, then the GOOD team wins.)
1-7 Soldier (No special powers... but if there are four identified soldiers (identified by the priest) then they can collaborate, elect a Captain, and he can automatically issue a night kill. This is to balance an otherwise-boring role.)
SIGN UP LIST:
1. Pie
2. AoM
3. Deadboy
4. mtm21
5. Nakranoth
6. Formerly known as hf
7. saztronic
8. Bowser
9. Racetyme
10. Leo Luncid
(more available)
The story will kick off after an entire town being wiped out by Zombies, a response team has moved in to neutralise any threat that remains. However, the response team are unaware of the identity of each other, so there could be zombies among them.
I do understand there is another Mafia-like game running co-currently, but it is more of an RPG adventure game than Mafia..
EVIL:
1 Zombie King (If coroner is dead and the ZM alive, night kill victims have 50% chance of coming back into the game as a zombie.)(Each night the zombies can decide on a person to kill)
1-2 Zombies (Each night, the zombies can decide on a person to kill)
0-1 Traitor: Is seen as GOOD by the Priest. Begins the game knowing who the Zombies are, but not who the Necromancer is. He is allowed no communication with the Zombies, and the Zombies do not know who he is.
1 Necromancer (Each night checks to find the Priest)(Does not know the Zombies and cannot communicate with them)(Can find the traitor, and can communicate with him once he is found)
GOOD:
1 Priest (The Seer of the game. Each night checks a person to see if they are EVIL)(can detect if someone is a soldier)
1 Coroner (As long as the Coroner is alive, zombies stay dead. He can also investigate what a body's role was by reading encrypted dog tags.)
0-1 Commando (Once per game, may protect one person from Night kill. Also, once per game, may kill any other player.)
0-1 Tough Guy (Once per game, if lynched or night killed, will survive and come back to fight the next day. Cannot be turned into a zombie.)
1 Medic (Each night may protect one person from night kill, cannot protect same person on consecutive nights)
0-2 Hero (Each night, may protect one person from night kill. If the protected person is attacked, the Hero will die instead. Can make one kill.)
0-1 Mother with a big-ass Bazooka (Zombies cannot win if the MWABAB is still alive. If the only remaining players are a zombie and the MWABAB, then the GOOD team wins.)
1-7 Soldier (No special powers... but if there are four identified soldiers (identified by the priest) then they can collaborate, elect a Captain, and he can automatically issue a night kill. This is to balance an otherwise-boring role.)
SIGN UP LIST:
1. Pie
2. AoM
3. Deadboy
4. mtm21
5. Nakranoth
6. Formerly known as hf
7. saztronic
8. Bowser
9. Racetyme
10. Leo Luncid
(more available)