Cantr Forum Werewolf Game 2 OOC GAME DISCUSSION

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Neelix
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Postby Neelix » Tue Jan 18, 2005 8:56 pm

I have a solution: Start a new topic! :)
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social moth
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Postby social moth » Wed Jan 19, 2005 3:28 am

I think any and all identitys be kept hidden. As Seko mentioned uncertainty is the driving force behind werewolf. That and the love of lieing you pants off while lynching folks.
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mortaine
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Postby mortaine » Wed Jan 19, 2005 6:16 am

Ah, but see, what I was suggesting is not merely that the identity be kept secret, but that if there are non-standard identities (devil, or the fool), that the mere existence of them be kept secret as well.
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AoM
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Postby AoM » Wed Jan 19, 2005 6:37 am

For the typical innocent villager, not knowing that there's a devil amongst them is quite annoying and imo, unfair.

Knowing the parameters of the game gives people at least some basis for arguing whether someone is indeed a werewolf or not. (eg. Those two have always been the most talkative, and since there are 2 werewolves, they must be them!) Not knowing, while perhaps more fluffy, is tilting the scales too much in favor of the wolves in meat-pie clothing.

On another topic entirely, I'd like to know more about how this devil thing works... This is what I'm thinking it is and you can correct me if I'm wrong:

Devil wins if they are surviving when werewolves = villagers left (ie: they make it to the final 2 villagers) They DON'T know the identity of the werewolves, but they are obviously on their side and should be trying to find out who they are so that they can work with them, and the wolves would do well to locate the devil if they can too. This makes lynching more dangerous to the evil guys, as they have to concern themselves with making the devil look innocent too.

The devil's only ability is that they can ask whether a person is the seer or not.

Now... is that how it works? Or is the victory condition for the devil simply to see that the seer gets killed? (Eliminating that divine spark of goodness)

~AoM
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Postby SekoETC » Wed Jan 19, 2005 3:07 pm

The devil is not counted in the end, if there would be a werewolf, the devil and the seer (or some other good one) left, bad guys would win. But if there would be two good ones left, be they whatever then the game would go on because devil doesn't count. But the devil wins if the amount of werewolves is equal to or higher than the amount of good guys.
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mortaine
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Postby mortaine » Wed Jan 19, 2005 3:18 pm

And the devil, like the seer, can ask an identity. In the typical "villager/werewolf/seer" game, the seer has a yes/no question. When adding in the devil or any other identities, the question becomes more complicated, and the moderator has to identify not only that the character is not a werewolf, but that they're a villager, or another seer (i.e., possibly the fool), or the devil.

But yes, the devil is trying to work for the bad boys. He doesn't "count" in the sense of if he's there at the end he tips the scales in favor of the werewolves (I thought he counts as a villager, though), but he's definitely trying to help the wolves and should be trying to ID the wolves, ID the seer, and pass the information about the seer onto the wolves (so they can kill her). Since the devil wins if the werewolves win, one assumes they'll find it beneficial to try not to lynch a wolf during the daytime, but that's not necessarily the case (or even possible).

The werewolves start out with an advantage no matter what, because they know from the very start at least one other person in their alliance. The villagers never have that assurance. If you've ever watched Survivor, you know that the contestants form alliances early so they can have a voting bloc when they go into council session. Alliances in werewolf are shakey at best-- you never know when a werewolf will be part of your alliance!
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formerly known as hf
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Postby formerly known as hf » Wed Jan 19, 2005 8:23 pm

I haven't had time to read every post - but the comments seem interesting...

I like the idea of no one knowing if there are any extra roles - but I'm not sure it would be totally fair - I'm going to think about it...

This will be my last update until monday - I hope to start the game monday night (GMT time) but maybe Tuesday if dicussion on rules/signing up isn't finished

Sorry (again) that this is such a quick post - but things will be as normal come monday...
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mortaine
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Postby mortaine » Wed Jan 19, 2005 11:16 pm

Looking forward to it! Hope we get one more player, so we can have Lucky Thirteen!
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Revanael
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Postby Revanael » Thu Jan 20, 2005 12:36 am

As Seko suggested, so I can provide...

If you want, I can clear out the topic when the game starts. It'd probably be a good idea.

When's the current start date?
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AoM
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Postby AoM » Thu Jan 20, 2005 3:05 am

According to farmer, the start date is Monday night, GMT time.

If we're voting now on rules for this game here's my vote:

1) We know what identities are involved in the game. We keep it this way to make it fairer for the innocent villagers, so that some rudimentary form of deduction can be made. If it turns out this is too easy, (which I doubt given the last game's results), then we can always experiment with this in game 3, if we so desire.
2) We have two werewolves, a seer, and maaaaaybe a devil. I'm still undecided on that last bit. I've never played with a third badguy, but if we do play with one, I'd like to have an odd number of people playing.
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Nixit
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Postby Nixit » Thu Jan 20, 2005 3:42 am

Personally, I'd rather have just two werewolves and a seer... to keep it simple. I read the last one, and there was so much uncertainty even with just werewolves and a seer. No need to make it too complicated.
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Neelix
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Postby Neelix » Thu Jan 20, 2005 9:28 am

I also would like to keep it simple..it's the second time I'm playing this and the first time I'm playing it online :)

Clearing the topic doesn't seem like a good idea, why don't we just start a new one?
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Revanael
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Postby Revanael » Thu Jan 20, 2005 12:27 pm

Clearing the topic is easy enough. And tidier.

I'd not add anything else yet, we had enough trouble last time.
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mortaine
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Postby mortaine » Thu Jan 20, 2005 6:17 pm

I'd rather not clear the topic-- you might see it as "tidier," but I see it as needless censorship-- there are three pages of posts, people talking about the game, bouncing ideas around for which roles and rules to include, how those would affect a game, and strategies to employ. It's not like this is a bunch of off-topic posts that don't go anywhere-- this is good stuff that you want to trash for no reason.

Removing all those posts has no value aside from your own aesthetic, and this *is* a discussion board. If a discussion is just going to get deleted right away, what's the point?
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SekoETC
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Postby SekoETC » Thu Jan 20, 2005 8:13 pm

Ok let's keep the stuff then. But I don't think anyone is going to be reading it again.
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