Posted: Sun Jun 12, 2005 2:16 pm
How many carrots you eat in a day is an in-game fact, not something someone wouldn't know if they were learning the language.
Each language area has adopted that particular language.That is a necessity, and automatically brings ooc knowledge into the game. That one person knows what a pickaxe is, and another doesn't, is not fair, does unbalance the playing field, and shouldn't happen. It is a word, and all words should have their meanings known. That, imo, is what was intended, when using the language in the first place.
Take the word bauxite. I don't know what it means, therefore neither do any of my chars. If I cared, I could look it up. I know the meaning of the word stone, so therefore so do all my chars. I don't need to look that up. They are just words......their meanings should be allowed to be known. Not the in-game facts surrounding their meanings, but the meanings themselves.
Each language area has adopted that particular language.That is a necessity, and automatically brings ooc knowledge into the game. That one person knows what a pickaxe is, and another doesn't, is not fair, does unbalance the playing field, and shouldn't happen. It is a word, and all words should have their meanings known. That, imo, is what was intended, when using the language in the first place.
Take the word bauxite. I don't know what it means, therefore neither do any of my chars. If I cared, I could look it up. I know the meaning of the word stone, so therefore so do all my chars. I don't need to look that up. They are just words......their meanings should be allowed to be known. Not the in-game facts surrounding their meanings, but the meanings themselves.