Character Damage
Moderators: Public Relations Department, Players Department, Programming Department
- Dee
- Posts: 1985
- Joined: Tue Oct 26, 2004 8:06 am
Character Damage
Does damage increase by time? Because I think I've noticed this with one of my characters...
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
- Peanut
- Posts: 1155
- Joined: Mon Oct 18, 2004 3:01 pm
- Wilmer Bordonado
- Posts: 836
- Joined: Fri Mar 10, 2006 3:55 am
- Location: Buenos Aires, Argentina
Can the same charcater be attacked by two different animals at the same day?
I thought it was no necessary to open a new topic to ask this, according to the main title.
Wilmer B.
I thought it was no necessary to open a new topic to ask this, according to the main title.
Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
-
- Posts: 1452
- Joined: Thu Jun 02, 2005 9:05 pm
- Location: Montana
- Bran-Muffin
- Posts: 2007
- Joined: Mon Feb 09, 2004 5:51 pm
- Location: California
-
- Posts: 1452
- Joined: Thu Jun 02, 2005 9:05 pm
- Location: Montana
- Sunni Daez
- Posts: 3637
- Joined: Sat Oct 16, 2004 1:33 pm
- Location: ~A blissful state of mind~
- Wilmer Bordonado
- Posts: 836
- Joined: Fri Mar 10, 2006 3:55 am
- Location: Buenos Aires, Argentina
I've got a 70% of damage on one of my characters, by being attacked by two different animals but nearly at the same moment. I think I should blame the random process of animal fiercing, and nothing else.
Wilmer B.
Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
- wichita
- Administrator Emeritus
- Posts: 4427
- Joined: Mon Jan 17, 2005 6:46 pm
- Location: Suomessa!
- Bran-Muffin
- Posts: 2007
- Joined: Mon Feb 09, 2004 5:51 pm
- Location: California
- Chris Johnson
- Posts: 2903
- Joined: Wed Dec 01, 2004 3:26 pm
- Location: East Sussex, United Kingdom
- Contact:
Each pack of animals has a chance to attack 4 times a day each Cantr hour - The chance of attack every time is its (aggressiveness /40) as a percentage.
Each pack of animals which attacks selects a person at random in their current location (or in close proximity if they are travelling) and attacks that person.
This means that one person could be attacked several times in one day.
The chance of attacking has not changed since animals were individualised and whilst the process is different the result is the same - multiple attacks by animals have always been possible (and with the same relative frequency)
Animals are now treated as packs and not individual animals.
Each pack of animals which attacks selects a person at random in their current location (or in close proximity if they are travelling) and attacks that person.
This means that one person could be attacked several times in one day.
The chance of attacking has not changed since animals were individualised and whilst the process is different the result is the same - multiple attacks by animals have always been possible (and with the same relative frequency)
Animals are now treated as packs and not individual animals.
Last edited by EchoMan on Tue Mar 13, 2012 9:29 am, edited 1 time in total.
Reason: Updated with recent changes. Red content is obsolete, green is current.
Reason: Updated with recent changes. Red content is obsolete, green is current.
- Alutka
- Posts: 351
- Joined: Sun Aug 02, 2015 6:28 pm
- Location: Poland, Łódź
Re: Character Damage
I'm a little confused by that. We treat animals as packs. Does it mean that the chance of being attacked by lets say a wolf is the same no matter if there are 2 or 100 wolves in the location?
Also, what about the info on wikipedia saying:
Is it obsolete as well?
Also, what about the info on wikipedia saying:
A random percentage is drawn from a normal distribution with a mean of "Aggressiveness / 10" and a standard deviation of +/- 0.3% This is then divided by 4 and if it exceeds a random value drawn from a uniform 0 to 100 scale then the animal attacks.
Is it obsolete as well?
“Man sacrifices his health in order to make money.
Then he sacrifices money to recuperate his health. He is so anxious about the future that he does not enjoy the present; he lives as if he is never going to die, and then dies having never really lived.”
Then he sacrifices money to recuperate his health. He is so anxious about the future that he does not enjoy the present; he lives as if he is never going to die, and then dies having never really lived.”
- Bmot
- Game Mechanics Chair / HR/PD Member
- Posts: 2631
- Joined: Sat Jun 30, 2012 3:59 pm
- Location: The Hague - Netherlands
Re: Character Damage
I believe this is the most recent information on animal aggressiveness (last edited in 2013):
http://wiki.cantr.net/index.php/Aggressiveness
I do agree the information could be less ambivalent.
http://wiki.cantr.net/index.php/Aggressiveness
Each animal pack has a chance to attack once every Cantr hour - The chance of attack is based on the aggressiveness of the pack, and its size. Larger packs are more prone to attack.
Each animal which attacks selects a person at random in their current location and attacks that person.
This means that one person could be attacked several times in one day.
I do agree the information could be less ambivalent.
Richard Dawkins wrote:We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?
Who is online
Users browsing this forum: No registered users and 1 guest