Stone Axe
Posted: Sat Jul 22, 2006 3:24 am
Has it been quit from the useful tools for collecting timber? And if so, Why?
Thanks!
Wilmer B.
Thanks!
Wilmer B.
A forum for discussion about the PBBRPG Cantr II
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Talapus wrote:A vote amongst the RD was taken, and the result was that the stone axe was removed from the timber. Some members of the RD believed that it would unbalance the axe, as timber is supposed to be a higher tech level.
Wilmer Bordonado wrote:Talapus wrote:A vote amongst the RD was taken, and the result was that the stone axe was removed from the timber. Some members of the RD believed that it would unbalance the axe, as timber is supposed to be a higher tech level.
But... 1 of my charries have collected 30k of timber with a stone axe, and was at 80% with a project to finish his log cabin... Haven't you affected my RP's charrie life with OOC question? I guess: YES!
Wilmer B.
Wilmer Bordonado wrote:Yes, I've seen and answered it. Still do not comprehend why changing things all the time. There's no way to make a plan in Cantreality at all! Yesterday spits and other machines were allowed at some vehicles; today no!. I've just worked yesterday on a project of collecting timber... today, no!
Why doing it so complicated?! I'm just getting bored of it, everytime nothing could be planning into this game because it's OOC changes occuring all the time!
Wilmer B.
Agar wrote:Removing the stone axe was a game balance change.
We know it can be done in real life. Long houses and other primitive structures were made from whole trees long before iron or steel were discovered. I've felled a tree with a stone axe I made with my own two hands. We're sorry it inconvieneced your character, but there are still in game ways for you to gather your timber, you will be able to solve this chalenge in game.
Wilmer Bordonado wrote:1) I'd like Cantr's being balanced, but I think those changes couldn't affect characters so much. So if you implemented that, in my humble opinion, you should have to convert the "stone axe" in the new lower rate collecting tool for all those who were collecting timber, at the time it was implemented. That would be fair.
2) If not, the removal of all those "unbalanced items" should be equal for all the players. What I mean, for instance: spits which have been already built inside building or boats should be magically removed, to return to a real balanced game.
3) A little note informing the players about future re-balancing of the game could have been implemented. i.e. Timber: collected at a rate of xxx with an axe; collected at a rate of xxx with a 3/4 axe; collected at a rate of xxx with a stone axe (currently on reconsideration of Resources Dept.)
4) In my humble opinion, changes should be implemented to solve character's playabilities, not to complicate them.
5) In my humble opinion, no active player neither his/her characters should be affected by changes according the balance of the game. And if they were truly necessary, RD should think on implementing palliatives for those who were into game, not for those who ¿will? come.
Agar wrote:RD in general, and quite specifically, it's chair, Wichita, are getting rather tired and trying to patch up things that were implemented seemingly without rhyme or reason. Resting, item rot, vehicles, healing, technology levels ... all the things we hear from the player that they don't like, we often and at length talk about what can be done to make things better. There are many things that should have been done at some point, in some other way, but they weren't, and so we have to consider what is best for the game over all, how it will affect older characters, newspawns, and characters not yet spawned, and try to act in the best interests of the game.
Sorry your character is left out of timber collection for the time being, but for timber to be what it needs to be in the coming future, primitives with stone axe tools have to be excluded.
Agar wrote:In regards to #2, removal of other unfair items, I believe that is policy, and if other unfair items have not yet been removed, I would have to assume that was an oversight and will be corrected soon. RD, at least my level of access to it, does not have the ability to remove things, that is ProgD, the ones you see getting bodies off bikes.
Agar wrote:#3 - Aspects of stone and wood are currently being considered for overall game balance of possible future projects. There are so many things RD considers in every change, a note letting the player base know that we're thinking about things for every change would end up eating 10 of your cantr minutes deleting them from your character page. In most cases, the player base is informed of a pending change, but it is not required and merely a courtesy. I do apologise your character did not have more time to prepare themselves for this change.
Agar wrote:#4 - This change did indeed solve characters playabilities for several types of industrial specialtists and is planned to create opprotunities for new ones. We can't solve the playabilities of all characters with every change, sometimes some characters lose somethings so that others gain.
Agar wrote:#5 - How can any change NOT affect any active characters? A change with no affect at all is no change at all.
Agar wrote:Thank you for approaching this in a rational light. I understand you are upset, and I apologise for your distress, but it was nessecary.
As you can read in my point numer one, I am suggesting a palliative for all those characters who were working on timber with a stone axe: convert the stone axe of those characters into a 3/4 axe, so you don't affect their playability at all.
But quitting a stone axe as a collector tool? The only thing RD is doing with that is difficulting newspawns' life.
Marian wrote:As you can read in my point numer one, I am suggesting a palliative for all those characters who were working on timber with a stone axe: convert the stone axe of those characters into a 3/4 axe, so you don't affect their playability at all.
Erm...I think having a person's stone axe magically turning into a steel one would be pretty unrealistic and disruptive in itself. At least with the way things are now you can use your imagination, pretend all the softwood trees have been cut down or something, but people still living in the Stone Age instantly getting steel weapons would be harder to explain away.
Marian wrote:But quitting a stone axe as a collector tool? The only thing RD is doing with that is difficulting newspawns' life.
Stone axes still work perfectly fine for collecting wood. That alone makes life much easier for newspawns everywhere. (Most of who have absolutely no use for timber anyway.)
Marian wrote:I realize your char's done a lot of work...but if they were really that close to finishing, couldn't this be solved IG just by asking someone with a real axe to finish the project?
But Injustin Timberfake is in a middle of a wood where there's no buildings at all -mine was going to be the first one- so there's no possibility of build up an anvil, which is a must for constructing an axe...
Agar wrote:Sorry your character is left out of timber collection for the time being, but for timber to be what it needs to be in the coming future, primitives with stone axe tools have to be excluded.