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question about capacity

Posted: Tue Jun 20, 2006 8:34 pm
by Marian
Do items in repairs count toward the amount a building or vehicle can hold?

Posted: Tue Jun 20, 2006 8:45 pm
by Liljum
As far as i know they do not add weight to the building yet...

Posted: Tue Jun 20, 2006 10:38 pm
by Chris Johnson
Currently they don't but they will very soon - This is being worked on at the moment and and in-game announcement will be made proir to implementation

Posted: Tue Jun 20, 2006 11:12 pm
by Oasis
And what if some current travelling boats are over the limit? We won't be suddenly dumped overboard, will we? :?

Posted: Wed Jun 21, 2006 12:16 am
by Doug R.
The typcial workaround for this is that you simply won't be able to add anything else until the weight drops below acceptable levels, meaning if you get out, you may not be able to get back on/in! Better fix everything up then before you get off or go out :wink:

Posted: Wed Jun 21, 2006 2:47 am
by Marian
Actually I wish it already did...I'm trying to cram just a few more things into my bike, and it would help if taking my heavier stuff out of repairs freed up more room.

Posted: Wed Jun 21, 2006 8:04 am
by Chris Johnson
Doug R. wrote:The typcial workaround for this is that you simply won't be able to add anything else until the weight drops below acceptable levels, meaning if you get out, you may not be able to get back on/in! Better fix everything up then before you get off or go out :wink:


Which is why warning will be given , generally however very few vehicles or buildings will be overweight - It's mainly those with smaller capacity
such as Dirt motorcycles, Mud huts and rafts/canoes .

On request ,ProgD will probably move selected projects /items after implementation but we want to avoid that.