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Tomatoes cure tiredness?

Posted: Sat May 27, 2006 6:29 am
by Ahoyhoy
My guy is 3% damaged and when I went to eat some tomatoes it said "you must eat 481 grams to return to 0 tiredness". Is that a typo?

Posted: Sat May 27, 2006 7:08 am
by meghann
I just got the same thing--7% damage...I must eat 1281g to get to 0% TIREDNESS...

Posted: Sat May 27, 2006 7:14 am
by Chris Johnson
Thats been fixed - The issue was textual only . Tomatoes still heal damage and not tiredness

Energy foods which do reduce tiredness will be introduced soon. The code has been written (and the bugs just ironned out) for RD to design these

Posted: Sat May 27, 2006 11:20 am
by Sunni Daez
Chris Johnson wrote:Thats been fixed - The issue was textual only . Tomatoes still heal damage and not tiredness

Energy foods which do reduce tiredness will be introduced soon. The code has been written (and the bugs just ironned out) for RD to design these


Does this mean tiredness will again become a factor in everyday life..instead of just with fighting?

Posted: Sat May 27, 2006 11:23 am
by Chris Johnson
This in itself doesn't mean that tiredness will become more of a factor. In fact it means that tiredness will be less of a factor.

However I believe RD are looking at changing tiredness in ways which may have a bigger impact - Not anywhere near what they were when tiredness was first introduced.

Posted: Sat May 27, 2006 9:42 pm
by The Sociologist
Chris Johnson wrote:However I believe RD are looking at changing tiredness in ways which may have a bigger impact.


:shock:

NOT a good idea!

Could someone please do a count of the number of posts and polls begging for tiredness to have a "bigger impact"? Eh?

Posted: Sat May 27, 2006 10:33 pm
by Agar
Currently, tiredness has next to NO impact at all.

Why even have a stat that doesn't matter?

It will NOT be going back to the way it was, not at all, not even close.

It MAY be tweeked up just a touch, a smidgeon, if you will, to make fur rugs, cots and beds have more than a roleplaying usage. All that conspicious consuption and all.

Currently, characters get back 40% tiredness for resting a cantr day (8 cantr hours, 24 r/l hours). We DO NOT plan to have characters resting every other day, or resting for days on end to recover from a single days work.

What we do intend, is to slighty and gently adjust resting up so that characters could take an hour or two off each day to recover, or take a vacation for a day after 5 or 6 straight days of non stop work without rest. Only reasonable.

These adjustments, because of thier gentle and precise nature, and the effects of accumulating tiredness over time, are difficult to calculate, and so will not be made without due consideration and some testing. Programming is being done to create things to ease this tiredness through consumables, like onions and grapes are to healing. Several departments are working on this, including RD, so it takes some coordination. The players will be notified when this change is made, so for now, we will do our math and testing, but this change will be made.

We will apprecitate feedback from players after the change, so we can keep the effects in line with the desired goal. We look forward to your comments then.

Posted: Sun May 28, 2006 7:18 pm
by The Sociologist
I don't want to be the one to come back later and say "I told you so" but this is not a good idea. Everyone out there knows it's not a good idea. Which is perhaps why you've ended up sounding a lot like Tony Blair announcing a new tax increase.

Posted: Sun May 28, 2006 7:39 pm
by AngelSpice
Cantr is already not as much fun to play. You can't get anything done, like make a car or something because of having to repair things all the time. And now you want to force charries to have to take vacations? And no one now wants to trade resources, so you end up having to gather it yourself - if there 's a spot and the town allows outsiders to gather resources. All this 'realism' is really taking the fun out of it. It was supposed to cause more interactions between charries, but I see less intereactions because of it. Right now, all you do is go through a bunch of BS to even TRY to get something done in game.

Posted: Sun May 28, 2006 9:59 pm
by deadboy
Honest to god, are you actually trying to make cantr worse?

Posted: Sun May 28, 2006 10:15 pm
by Phalynx
Agar wrote:
We will apprecitate feedback from players after the change, so we can keep the effects in line with the desired goal. We look forward to your comments then.


You can have my feedback beforehand...


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