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Sabotage

Posted: Fri Jan 06, 2006 1:31 am
by Doug R.
Someone sabotaged the smelting furnace, work benches, and coal oven inside the Imperial Citizen Residence in Karnon. Could someone please clear out the projects?

Posted: Fri Jan 06, 2006 3:44 am
by Spider
*wishes sabotages could actually work*

Posted: Fri Jan 06, 2006 4:31 am
by Capt. Mobious
Wasn't this solved in game? I thought the sabatoeur (sp??) was going to finish these projects as part of his punishment. It's been a Cantr year, I think since this decision was made. So I think, character-wise, it's been solved. Though I don't like the machines mucked up like this, I applaud the fact it was handled in game.

Posted: Fri Jan 06, 2006 1:32 pm
by Doug R.
I haven't the slightest idea. The government there doesn't communicate with the citizenry at all. I just know that it will be impossible to finish the kiln, as there is no clay on the island, and it will take 10s of years to finish get the other projects cleared if one person is actually doing it. It will take 80 years just to dig the hematite for one project, and there are 2. It will take 101 years to dig the limestone, they will never get the charcoal because they don't have a kiln because there is no clay, not to mention the decades of labor associated with each of these projects. In short, if it was "dealt with" in character, the official who made such a deal is a fool.

Posted: Fri Jan 06, 2006 2:37 pm
by Chris Johnson
The 3 projects tying up machine have been deleted and the machines are now usable. The Kiln project has been left, this is not an act of sabotage.

Posted: Fri Jan 06, 2006 4:04 pm
by Doug R.
Thanks!

Defeating the perpose of having a game.

Posted: Wed Feb 01, 2006 4:15 am
by g1asswa1ker
Removing the sabatage was counter productive. Whoever in the staff didit your a tard. Oh by the way one the project can be completed in less time then you figured. You just lack the understanding of how a business really works. Two a kiln can be made anything can bemade anywhere in cantr. Again another example of someone not really understanding how things work. Why is this game so full of tards!

Re: Defeating the perpose of having a game.

Posted: Wed Feb 01, 2006 4:21 am
by Lumin
g1asswa1ker wrote:Removing the sabatage was counter productive. Whoever in the staff didit your a tard. Oh by the way one the project can be completed in less time then you figured. You just lack the understanding of how a business really works. Two a kiln can be made anything can bemade anywhere in cantr. Again another example of someone not really understanding how things work. Why is this game so full of tards!


Troll.

Re: Defeating the perpose of having a game.

Posted: Wed Feb 01, 2006 4:37 am
by rklenseth
Lumin wrote:
g1asswa1ker wrote:Removing the sabatage was counter productive. Whoever in the staff didit your a tard. Oh by the way one the project can be completed in less time then you figured. You just lack the understanding of how a business really works. Two a kiln can be made anything can bemade anywhere in cantr. Again another example of someone not really understanding how things work. Why is this game so full of tards!


Troll.


Not so much a troll as an old disgruntled ex-player.

And before this topics turns into a flame war, I'm locking it.