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bothched iron smelting project

Posted: Tue Dec 06, 2005 12:35 pm
by viktor
stupidly enough i tried to do something that needed precision when i was half asleep and i wanted to use up exactly how much limestone one of my chars had left but i made the project and before i noticed i was 1 gram short i had already put all the resources on the project, am i able to get help to reverse this damage? they were smelting for a very important reason but i can't give details right here, in a message i can though.

Posted: Tue Dec 06, 2005 12:39 pm
by Chris Johnson
Please email bugs@cantr.net or send a PM to me with details

Posted: Tue Dec 06, 2005 6:57 pm
by T-shirt
Why should a stupid action like this be helped?

Posted: Tue Dec 06, 2005 9:00 pm
by the_antisocial_hermit
T-shirt wrote:Why should a stupid action like this be helped?


Why should a post like this be posted?

If someone wants to at least see what they can do, then let it be. The people in charge can let them know whether or not they can be helped. It doesn't involve you.

Posted: Tue Dec 06, 2005 9:15 pm
by T-shirt
the_antisocial_hermit wrote:Why should a post like this be posted?


Because that is what I was thinking. I have made my mistakes in Cantr too. I don't think starting a project with the incorrect amount of resources is something that should be able to be made undone. Unless 'undoing' projects becomes a standard feature.

Posted: Tue Dec 06, 2005 10:40 pm
by the_antisocial_hermit
At the very least you could've been more polite about it by asking, "Why should a player error like this be helped?"

Posted: Tue Dec 06, 2005 10:45 pm
by nitefyre
In my experience, it should not be helped. I had to go out and get more hematite or what not, which wasn't quite the closest distance, when I made a similar error. The error was even more annoying since the numbers were reversed or something like that. This whole project making business is really irritating for that reason...

But if it is a programming practice to unclog, I inherited this oven in Castle MacGregor, which is jammed with a cookie project. We were forced to build another oven, but if this could be unjammed, that would be nice.

Posted: Tue Dec 06, 2005 10:50 pm
by Sho
So now you know that ProgD won't reject those requests out of hand, though Chris didn't actually say he'd fix it. Now you can debate whether it should be allowed, which you'd never have thought to do if Viktor hadn't asked this question.

Posted: Tue Dec 06, 2005 10:58 pm
by T-shirt

Posted: Tue Dec 06, 2005 11:34 pm
by Sho
I don't think that has any bearing on this; there's no in-game mechanism for project cancellation and resource recovery, and probably won't be for some time. The fact that such a mechanism has been accepted as a suggestion only makes it more fitting that ProgD should in the meantime manually cancel projects on request.
Either way, players have a right to ask nicely for staff intervention whenever they feel it's needed, whether or not we agree with them.

Posted: Tue Dec 06, 2005 11:54 pm
by TatteredShoeLace
Well IMO, you're out of luck. I lost a newly built galleon to a bug and all I got was a "you win some you lose some". I lost, but best of luck to you in this situation.

Posted: Wed Dec 07, 2005 12:00 am
by Sho
It depends on the situation. The galleon theft (that is what you're referring to, right?) couldn't be reverted because a lot of in-game activity had already happened around that theft - reverting would have meant a lot of hand-of-God stuff happening to characters, smashing a lot of RP. This could be reverted painlessly (though, as has been said, it's a whole different debate whether or not it "should" be done).

In other news: Sorry, Nitefyre! Didn't realize the closest wheat was halfway across the island.

Posted: Wed Dec 07, 2005 12:12 am
by Surly
I've lost out to boat bugs quite a few times.

:evil:

I have no sympathy for anyone else.
(EDIT: Only halfway? Just go and get the wheat, you lazy arse! :roll: )

Posted: Wed Dec 07, 2005 12:19 am
by Sho
I think my character did send someone to get the wheat - an irritating newspawn who he didn't want to see ever again. Unfortunately, he didn't.

Posted: Wed Dec 07, 2005 9:25 am
by Chris Johnson
Sho wrote:there's no in-game mechanism for project cancellation and resource recovery, and probably won't be for some time. The fact that such a mechanism has been accepted as a suggestion only makes it more fitting that ProgD should in the meantime manually cancel projects on request.
Either way, players have a right to ask nicely for staff intervention whenever they feel it's needed, whether or not we agree with them.


:) Thank you Sho, This is exactly what I was going to add to this topic