Docked boats

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Agar
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Docked boats

Postby Agar » Thu Oct 06, 2005 2:18 am

So ... Here's my problem.

I have a boat, and it has docked with another boat at sea. My only movement options are to undock. Is that intentional, or is it only in certain cases, say only the biggest boat gets to decide where to go, or is it a bug?

I'd like to be able to sail off, as I'm the only person on either boat, and with the new locks, I can't very well just go over to the other boat and steer. If I can't and I'm not supposed to, I'll just have to lick my wounds; but if I should be able to move, I'd like to.
Reality was never my strong point.
Talapus
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Postby Talapus » Thu Oct 06, 2005 2:27 am

The bigger ship gets to decide where they are headed. If you want to steer, you will have to undock, so that you can decide where you want to go, either that or break into the other boat.
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Agar
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Postby Agar » Thu Oct 06, 2005 4:00 am

Hmm.

I don't suppose I could make a set of bone lock picks in the place of a crowbar? :lol:

Ahh well. Plan ... (counts on fingers) F! Plan F. :twisted:
Reality was never my strong point.
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Nick
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Postby Nick » Thu Oct 06, 2005 6:50 am

Agar wrote:I don't suppose I could make a set of bone lock picks in the place of a crowbar?


I think it's safe to say you have leader type characters, so I'm convinced you weren't being serious.
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Agar
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Postby Agar » Thu Oct 06, 2005 1:11 pm

Actually, not ALL of my characters are leaders. In fact ... I really only have two, and that's if you include the one that's just leading a business.

It's nice to see that open locks can be dealt with screwdrivers now, although I haven't had the chance to do that myeself yet. It would be nice if there were even more ways to interact with locks, altough each one would spawn a wave of chaos as it's implemented, and anything with bone would just be silly.

I was joking about that bit, but my odds of getting either a crowbar or a bigger ship are actually quite slim.
Reality was never my strong point.
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Nick
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Postby Nick » Thu Oct 06, 2005 2:04 pm

Agar wrote:Actually, not ALL of my characters are leaders. In fact ... I really only have two, and that's if you include the one that's just leading a business.

It's nice to see that open locks can be dealt with screwdrivers now, although I haven't had the chance to do that myeself yet. It would be nice if there were even more ways to interact with locks, altough each one would spawn a wave of chaos as it's implemented, and anything with bone would just be silly.

I was joking about that bit, but my odds of getting either a crowbar or a bigger ship are actually quite slim.


I didn't say you had all leader characters, I said you had leader characters. Plural.
If you say you have two, I was right.
And no, you need both a screwdriver AND a crowbar to destroy a lock.
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Jur Schagen
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Postby Jur Schagen » Thu Oct 06, 2005 2:28 pm

Nick wrote:And no, you need both a screwdriver AND a crowbar to destroy a lock.


Wrong; a screwdriver suffices if the lock isn't locked.

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Savanik
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Postby Savanik » Thu Oct 06, 2005 5:41 pm

Jur Schagen wrote:Wrong; a screwdriver suffices if the lock isn't locked.


I thought using a screwdriver was considered a bug...?

Sav
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Chris Johnson
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Postby Chris Johnson » Thu Oct 06, 2005 5:48 pm

Not against an unlocked lock . This is valid and not a bug.

When lock destruction using a screwdriver was implemented , you could destroy locked locks as well as unlocked ones. This was the bug which has been fixed .
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Nick
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Postby Nick » Thu Oct 06, 2005 6:59 pm

See, you really should tell us things like this when they're implemented. :)
Otherwise we really don't know when we see bugs.

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