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Repair rates v making rate question

Posted: Sun Jun 05, 2005 9:00 pm
by Jetlag
I have a character going through a big stack of old tools repairing them, and I've noticed that some of them, eg my used bone knife, take longer to repair than to make new ones. This doesn't really make sense. Is it supposed to be like this?

Posted: Sun Jun 05, 2005 9:39 pm
by Talapus
Another interesting thing I noticed with decay, is one of my characters built a steel flatter (or perhaps it was a set hammer, I can't remember), and within 8 cantr hours it had decayed down to new, and would take 12 hours to repair. It probably has something to do with shifting categories, but it does seem a little bit unreasonable to me that it would take more time to repair then it had been in existance

Posted: Sun Jun 05, 2005 11:13 pm
by rklenseth
These are tools and alas I did not set the values for tools. Only weapons and protection.

Posted: Sun Jun 05, 2005 11:42 pm
by creepyguyinblack
That's probably some error or miscalculation with the flatter, or before values were adjusted. On average things should repair about 5-10 times as fast as they decay (not giving precise values).

Posted: Wed Jun 08, 2005 9:31 pm
by Jetlag
So, any word on tool repair times? Is it intentional that things take longer to fix than it would to make a new one?

Posted: Wed Jun 08, 2005 9:53 pm
by TatteredShoeLace
Bone Knife = 11 hours
Crossbow = 11 hours

*pulls hair out*

Posted: Wed Jun 08, 2005 10:09 pm
by Nick
Bone is one of the most durable materials in the game. :lol:

Posted: Thu Jun 09, 2005 3:00 am
by Surly
The whole bone situation is ridiculous...

Are the RD having a bit of a joke at players expense? It is the only reason I can think of for the way it is at the moment... :roll:

Posted: Thu Jun 09, 2005 3:49 am
by rklenseth
Ummm....no.

Posted: Thu Jun 09, 2005 8:32 pm
by creepyguyinblack
How fast do bones that are carved and shaped deteriorate in real life? I am sure that it takes longer than bones that are buried in the dirt. As always, if someone can present to us in RD statistical data in order to enhance realism and the game experience, we can alter things to accept this new information.

Posted: Thu Jun 09, 2005 8:49 pm
by Peanut
creepyguyinblack wrote:How fast do bones that are carved and shaped deteriorate in real life? I am sure that it takes longer than bones that are buried in the dirt. As always, if someone can present to us in RD statistical data in order to enhance realism and the game experience, we can alter things to accept this new information.


Cantr should not be based of real life right?

And cheap items should deteriorate faster then items with durable resources in them.

Posted: Thu Jun 09, 2005 8:56 pm
by the_antisocial_hermit
Cantr should not be based of real life right?

And cheap items should deteriorate faster then items with durable resources in them.


If you want to go based on that, isn't considering things like steel and expensive items as more durable being based on real life to some degree?

Most things in the game are somewhat based on real life, as it's the only thing we know. ;)

Posted: Thu Jun 09, 2005 9:04 pm
by Peanut
Well steel and iron are more durable in real life then bone and wood (or bronze)

So it would still hold true to cheaper items less durable.

Posted: Fri Jun 10, 2005 1:17 pm
by Surly
Ok, this might be slightly off topic, but I think it's still relevant...

Iron/steel takes longer to deteriorate than a wood, correct?

Yet, proportionally, it is no better. Because when it reaches the same state (used) It takes so much longer to repair. I believe that if we are to have item rot, then we need a very simple system... Refine the categories (say, 20 stages of deterioration) of which those are broadly grouped visibly as new/used and so on. It takes the same length of time to repair any item at a certain stage, say a used trowel would take n hours then a used broad sword would also take n hours. Then apply the benfits to the speed of deterioration, i.e. the more durable items take longer to move down through the categories.

At things stand repair is linked to the deterioration speed as well as time. I simply believe this is not the way it should be... because it needlessly penalises those with better tools.

This would apply to bone with it deteriorating quicker than steel. You would move through the categories much quicker... at the moment it is as durable. If bone was so good, why make steel? Due to the absence of deterioration based on use, this needs to be balanced elsewhere. By deteriorating quicker...

Item rot does not reflect RL. So why should the repair system?

Any questions? I'm happy to explain more if needs be.

Posted: Sun Jun 12, 2005 5:53 am
by kinvoya
Making a new bone knife = 1 day = 8 hours.
Repairing a used bone knife = 12 hours.

Making a new bone needle = 1 day = 8 hours.
Repairing a used bone needle = 10 hours.

This is wack. Who is in charge of these repair numbers? I can understand that bone is relatively soft and these items would be damaged quickly but repairing a bone knife and needle would basically involve just sharpening them up a little bit and should take only one or two hours.

Please fix these numbers or at least reply about why they are like this.

:( :shock: :?