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Weight (edited so many times...)
Posted: Wed May 04, 2005 9:05 pm
by Where are all the monkeys
My character just finished a tool project, and it ended up in his inventory. Only thing is, It means he is now carying
some amount slightly more than the known maximum. Is this supposed to happen in there situations, or should I be reporting it to flyspray?

Posted: Wed May 04, 2005 9:16 pm
by nitefyre
I've seen it happen time to time...why ye complaining about it, anyways? Once you drop the hammer out of inventory, the limit should once again be the normal maximum....
By the way, the proper spelling should be 'weight'.
Posted: Wed May 04, 2005 9:35 pm
by swymir
Change it...CHANGE IT!!! It burns my eyes!
Posted: Wed May 04, 2005 9:37 pm
by kinvoya
It's an abomination to all Cantr kind!!!!!
Posted: Wed May 04, 2005 9:58 pm
by formerly known as hf
Swymir wrote:Change it...CHANGE IT!!! It burns my eyes!
better?
and yes, it does happen sometimes... just make sure you have somewhere to store the extra weight or get rid of it before you drop anything (as I found out - to my expense - bah!)
Posted: Wed May 04, 2005 10:01 pm
by Nixit
No... not much.

Posted: Wed May 04, 2005 10:41 pm
by nitefyre
hallucinatingfarmer wrote:Swymir wrote:Change it...CHANGE IT!!! It burns my eyes!
better?

and yes, it does happen sometimes... just make sure you have somewhere to store the extra weight or get rid of it before you drop anything (as I found out - to my expense - bah!)
It's spelt 'weight' not 'wieght' , as you have it.
Posted: Wed May 04, 2005 10:46 pm
by formerly known as hf
I know, WAATM got it right, just slipped an extra h in at the front... I was messin' wid ya homebuoy
Posted: Thu May 05, 2005 12:17 am
by Revanael
It's still wrong, damn you all!
Edit: And, yeah, you're not supposed to say how much a char can hold. One thing I don't see much sense in since everyone knows, except the latest half-dozen newspawns... but I'll edit it out anyway.
Posted: Thu May 05, 2005 1:15 am
by Agar
...
That's like a benchmark for paranoia. Don't tell them on of the most basic elements of the game.
Now what you need to do after skills have been ironed out is to apply the same system to strength, where you can train to carry more wieght, then randomise everyones carrying ability to the current max +/- in the range of 2 kilos.
Then we could do away with the wieght test, which is basically exploiting a feature of the game to test someones word rather than roleplay it out.
Posted: Thu May 05, 2005 1:18 am
by formerly known as hf
Agar wrote:Then we could do away with the wieght test
The dreaded weight test - that annoys the hell outta me...
Posted: Thu May 05, 2005 4:45 am
by Nick
Well a weight test isn't realistic, but neither is hiding resources when imprisoned.