Page 1 of 2

Fatigue and the Asparagus Harvesting Knife

Posted: Tue Feb 22, 2005 4:54 pm
by Pieter de Groote
Use of the asparagus harvesting knife is almost impossible for my character. It took me quite some trouble to make myself this wonderful tool, but it proofs to be almost impossible to use.

When I use it, I get too tired to finish even a one day project! This increase in fatigue seems out of any proportions to me.

I started a 1 day project when I was totally rested. In less than a day my fatigue is 90%, so my project makes hardly any progress. The result is that only half the project is finished and I need to rest for some days before I can finish it. I've tried this twice. It makes using the tool practically impossible to use.

To me, this looks like a bug. If this is correct behaviour, it's a crappy tool that takes too much trouble to make.

Anybody has any experience/advice?

Posted: Tue Feb 22, 2005 10:17 pm
by julie2
This sort of problem has come up in a couple of threads on the "general"
forum where tiredness was discussed as a general issue. It's not just the Asparagus knife which has this effect but just about any tool which increases productivity (e.g. dung-fork, shovel). Consensus says it's a bug.
It's been going on for ages.

Worse yet, these tools are deteriorating whilst we wait for the bug to be fixed! So its a total waste of resources to make them.

Posted: Sun Mar 27, 2005 1:47 pm
by TQ
Isn't it just because tiredness if now worked out on how much (grams) of the resource you gather so by using the harvest knife (which is a bitch to make) your harvesting a lot more than you would otheriwse be

Posted: Sun Mar 27, 2005 2:53 pm
by Nixit
Yes, I think so... so if you just get a lot of repeats for a low amount, I think it would be fine. Kinda a bummer with harvesters though.

Posted: Sun Mar 27, 2005 3:17 pm
by The Sociologist
Nixit wrote:Yes, I think so... so if you just get a lot of repeats for a low amount, I think it would be fine.

No.

Posted: Sun Mar 27, 2005 3:55 pm
by Nixit
No? I could've sworn it worked for me.

Posted: Sun Mar 27, 2005 5:28 pm
by wichita
It seems repeat projects make you even more tired tahn large projects. You're better off just hacking through it.

Posted: Sun Mar 27, 2005 6:22 pm
by Agar
Here's what I've noticed so far, but I don't have hard and fast numbers to base it on just yet.

Repeats don't seem to make you any more tired than long projects, as it appears tiredness has been shifted to work done, rather than project done.

I haven't had tools to check to see if they make you more or less tired, but I recently have aquired some, so I'll start running numbers. Might even fill in a spread sheet.

Posted: Sun Mar 27, 2005 7:03 pm
by Nixit
wichita wrote: You're better off just hacking through it.


Yes... we're all gr8 hackers... :roll:

Posted: Mon Mar 28, 2005 10:10 am
by Lord_Igor
From my experience a couple of weeks ago, having a scythe while harvesting corn will make tiredness shoot up quite quickly.

Posted: Mon Mar 28, 2005 11:41 am
by julie2
Yep. It's debateable whether tools are worth having anymore. They're surely not, if you consider that work goes into making them. And now they're rotting away before our eyes, what's more.

I guess the Pogramming Department doesn't have time to fix this. But I do wish they'd comment, at least, so we know that they realise it's a seious problem

Posted: Mon Mar 28, 2005 12:16 pm
by Riddrev
Well for any project, you will get a certain amount of tiredness. Haveing a certain tool will simply make the project run quicker. This means you will get tired more quickly but you will also gather more quickly.

Everything is simply sped up.

Posted: Mon Mar 28, 2005 4:14 pm
by julie2
Riddrev, do any of your characters actually use tools for gathering? It just doesn’t work in practice, unless you work in very short bursts then hit the road. It’s not even as if you get tired twice as fast. It looks more like a factor of five or six to me..and then you have to rest much longer. Unless they’ve aceess to resting furniture, my characters with tools are having to spend just as much time resting as working., and the amount they gather whilst they’re actually working isn’t doubled, because these increments in tiredness cut the rate down by quite a large factor immediatetely. It doesn’t work the way the programmers intended, I’m sure. And it’s going to have a huge impact on the entire Cantrian economy before long, as Sociologist pointed out in another thread (I forget where)

Posted: Mon Mar 28, 2005 11:55 pm
by west
Seems to me that the purpose of a tool is to increase efficiency.

Posted: Tue Mar 29, 2005 3:06 am
by Riddrev
Really juilie2? I haven't written any numbers down but I can't say that I noticed them getting 5 or 6 times more tired, thats all. I could simply have not noticed, however. :)