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SUPER TIREDNESS ERRORS...maybe

Posted: Sat Jan 29, 2005 7:37 pm
by Spider
1) I have a character thats sick, i go into a building, and my tiredness does not recover, even after the sickness seems to leave him for a little while, he doesn't recover any energy until he goes back outside...but then he gets sick again...So just rying to figure out whats going on here.

2) I have just noticed, with the characters i have checked so far but I'm sure its with all of my guys, that they are all way toooo tired for what they're doing...I have one building a boat with other people, and saw that their tiredness, including my, has increase around 25% :shock: , and they haven't even finished the project and i thought you get tired after the project is done, but 25%!!! So, i know this shouldn't be, so please check into this and reset our energy or something...Also, its seems as though the energy loss is when project progress occurs.

So, to sum it up, am i being crazy, or is there a problem?

Posted: Sat Jan 29, 2005 8:11 pm
by Okud
Have a char that had around 5% tiredness a day ago and now he's suddenly around one third tired :shock:

Posted: Sat Jan 29, 2005 8:26 pm
by Junesun
Mine was 10% tired a day ago and now it's 50%.

Posted: Sat Jan 29, 2005 10:12 pm
by Nick
So to respond to mass complaints that tiredness should be reduced... they increase it?
Oh man, Jos is sadistic. :lol:

Posted: Sat Jan 29, 2005 11:13 pm
by Agar
Yup, I'm having the same thing on some, but not all, my characters. Could it be that since we can rest on things soon, the tiredness has been adjusted so we appreciate thier effects?

Those of us that can find cotton that is.

Posted: Sun Jan 30, 2005 3:42 am
by Nixit
I think you can use chairs.

Posted: Sun Jan 30, 2005 4:59 am
by The Sociologist
Agar wrote:Could it be that since we can rest on things soon, the tiredness has been adjusted so we appreciate thier effects?

Clearly you can now rest on things. But what is the point of a game where you spend half your time watching yourself sleep? Why does Jos have this fanatical obsession with tiredness and sleep? :roll: I simply don't understand what he's aiming for.

And yes, one of my charrie's who was inside a library reading notes, and who has since come out and worked by himself on a five-day project is now approaching 40% tired. This would have been impossible before. Many of my other charries are in the 40-50 percent tiredness range, and at least some of them surely shouldn't be, though the above one gave me the best illustration of the problem.

OK, nominations are now open for the best roleplayed bum. I'd rather doubt any other career openings will be available in future.

Posted: Sun Jan 30, 2005 6:09 am
by The Sociologist
Yet more law enforcement issues coming up, of course. The newspawn bums will inevitably hog the cots in all those towns that only built one outside. :lol:

Posted: Sun Jan 30, 2005 5:11 pm
by The Industriallist
Just to suppliment the 'we wish it were a bug' moaning, I've now (again) had characters viciously and without warning launced over 50% tiredness with no real hope of recovery and no warning.

I suppose it's possible that you rest faster without equipment now so that you just have to be anal about work 4 hours, rest, work four hours, rest...I doubt it though. I'm thinking its more an 'everyone who matters has beds, let's kill everyone else' thing (See prior incidents with steel, iron, swords, bows...).

Posted: Sun Jan 30, 2005 8:07 pm
by Lumin
I've got the same problem with most of my characters, too. One of them hasn't been doing anything more strenuous than growing carrots a few days, and she's jumped from almost nothing to 50% practically over night.

Does anyone know if the 2% or 4% recovery rate still even applies? (Please, please, please don't tell me regaining energy has now gone the way of natural healing...)

Posted: Sun Jan 30, 2005 10:27 pm
by Pirog
It's the same with a couple of my characters...one went from full energy to filling half her bar in 24 hours. This is getting ridiculous and must stop or a lot of people, maybe including myself, will start to leave Cantr...

Currently I have stopped working with all of my characters and I won't start until this is sorted out...and that better be fast.

One of my characters is half dead from popping corn...what the hell!? :evil:

Posted: Sun Jan 30, 2005 11:43 pm
by SekoETC
It's happening to everybody. Like there wasn't enough problems. And yes, I seriously considered quitting today, only to notice that only three of my characters actually have a reason to die. But with the tiredness, soon more of them will start losing hope. This better be a bug or you're seriously killing Cantr.

Posted: Mon Jan 31, 2005 12:34 am
by Nixit
I think it has to be a bug... because the tiredness just popped out of the blue, one time, as far as I know, and all for about the same amount: half a bar. I could be mistaken, but it seems like now, everything that goes wrong is created on purpose by the programmers just to make this game annoying.

Posted: Mon Jan 31, 2005 3:34 am
by SekoETC
Hey, probably someone just inserted = in the code instead of +=. Ok and there should also have to be a decimal error... But something like that.

Posted: Mon Jan 31, 2005 3:41 am
by Lumin
I don't think it's just 50%, though that seems to be the most commone. I have a character that took a big hit from dragging a note, but she's not quite as tired as the others. (though a couple of days ago she was farming, so maybe it's a partial reaction to that)