The rules of cantr
Posted: Sun Nov 14, 2004 12:43 pm
I have heard a couple of times that cantr is a bit hard to get into. It has a steep learning curve so to say.
Part of this is ofcourse that the games plays very slowly and it can be days before you can get something done in game, or even get an answer from another character. But this is fine I guess and is just how the game works. If you don't like a slow game, try a different game.
A bigger problem in my eyes is that there is not explanaition on the cantr site itself (maybe on the forum, but then you'll have to scroll through all subjects) as to what are the rules for the game.
I understand very well that the idea is that you should find about how things work in game. This is of course true for finding out the workings of tools and machines and the use of resources. you dont want those explained in advance.
What i miss is an expanation on what the different buttons do. Especially the things that concern a character himself. With then new statistics for damage, tiredness, drunkenness etc. it seems logically if i know what happens if i get tired. For example can i die of tiredness? or do i walk/work slower? If drunkeness is not implemented yet shouldn't it say so somewhere?. Sure of course in time i can find out those things in game. But is this what the game should be about? about finding out the rules of the game? I think there should be a proper rules document which can be a help for starting players. It would give people a better idea about the game and stop players from quitting out of frustration.
Part of this is ofcourse that the games plays very slowly and it can be days before you can get something done in game, or even get an answer from another character. But this is fine I guess and is just how the game works. If you don't like a slow game, try a different game.
A bigger problem in my eyes is that there is not explanaition on the cantr site itself (maybe on the forum, but then you'll have to scroll through all subjects) as to what are the rules for the game.
I understand very well that the idea is that you should find about how things work in game. This is of course true for finding out the workings of tools and machines and the use of resources. you dont want those explained in advance.
What i miss is an expanation on what the different buttons do. Especially the things that concern a character himself. With then new statistics for damage, tiredness, drunkenness etc. it seems logically if i know what happens if i get tired. For example can i die of tiredness? or do i walk/work slower? If drunkeness is not implemented yet shouldn't it say so somewhere?. Sure of course in time i can find out those things in game. But is this what the game should be about? about finding out the rules of the game? I think there should be a proper rules document which can be a help for starting players. It would give people a better idea about the game and stop players from quitting out of frustration.