breaking open locks on storages

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viktor
Posts: 938
Joined: Sat Apr 03, 2004 8:36 pm
Location: winnipeg, manitoba, canada

breaking open locks on storages

Postby viktor » Sun Jul 14, 2019 8:31 pm

need help initiating projects on lock removals of open locks on storages.
currently it is not a feature allowed by characters in game to remove an open lock from a storage, need help starting the projects so my characters can remove some locks without keys.
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Greek
Programming Dept. Member/Translator-Polish
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Re: breaking open locks on storages

Postby Greek » Sun Jul 14, 2019 10:42 pm

It's possible to start disaseembling lock when the storage is disassemblable and you click X. All storages should be able to be disassembled, but since it's not true, maybe the "lock" button when you don't have a key should show the lock breaking prompt?
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User avatar
viktor
Posts: 938
Joined: Sat Apr 03, 2004 8:36 pm
Location: winnipeg, manitoba, canada

Re: breaking open locks on storages

Postby viktor » Thu Jul 18, 2019 8:38 pm

the only options available are
point
empty
lock or unlock
when I click the 'lock or unlock' I just get told I don't have a key,

I can easily and have removed locked locks, it's the open locks that have no options besides staff help to get dealt with. trust me I've tried every possible angle on this (of which there are few) in game before asking for help.

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