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lockbreaking
Posted: Fri Feb 19, 2016 6:14 pm
by Rmak
Currently on 15th attempt - bad rng ?
Re: lockbreaking
Posted: Sat Feb 20, 2016 12:06 am
by Bmot
In the bazillion times I've seen complaints about it on the forum it all was bad luck, so, yeah, count on it that it's bad rng

Re: lockbreaking
Posted: Sat Feb 20, 2016 1:33 am
by Rmak
Other characters at the same time hit 6 and 8
Re: lockbreaking
Posted: Sat Feb 20, 2016 8:04 am
by Alutka
Well Rmak, that's how it feels when you end up in the tail of a random variable distribution.
It is the same as if you complained that you won in a lottery while all of your friends didn't.
Re: lockbreaking
Posted: Sat Feb 20, 2016 8:19 am
by Rmak
I should just be able to pour a chemical agent on this variable distribution and make it explode.
But yes, I record this journey of lock breaking.
Re: lockbreaking
Posted: Sat Feb 20, 2016 9:24 am
by Alutka
Actually it sounds like a good idea! We have explosive powder, why not be able to use it to just simply blow the lock up?
Re: lockbreaking
Posted: Sat Feb 20, 2016 10:42 am
by Rmak
16
Re: lockbreaking
Posted: Sat Feb 20, 2016 12:34 pm
by Tiamo
16 is not that bad. Lockbreaking attempts only take one day each. There are worse streaks of bad luck ...

Re: lockbreaking
Posted: Sat Feb 20, 2016 1:54 pm
by computaertist
I had a character work on breaking 1 lock for literal Cantrian years. I lost count of the days.
Re: lockbreaking
Posted: Sat Feb 20, 2016 2:38 pm
by Snowdrop
Alutka wrote:why not be able to use it to just simply blow the lock up?
I think the answer to that is obvious
And Rmak, it seems your character just has terrible luck. Perhaps have them take a break from it and reassess whether the lock really needs to be broken?

Re: lockbreaking
Posted: Sat Feb 20, 2016 5:03 pm
by Rmak
Yeah , unfortunately like a lot if cantr the time frames involved are unrealistic