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Cantr Time Problems (slow, minutes not resetting, etc).

Posted: Wed Jun 23, 2004 2:53 am
by jeslange
Please post them in this thread. Thanks.

-The 4 day rule doesn't apply to reporting errors, bugs, or CR breaches.

Posted: Wed Dec 01, 2004 6:03 pm
by Thomas Pickert
Just to avoid misunderstanding.

I don't doubt, that 8 Cantr hours are still about 40-60 IRL minutes longer than one IRL day. I was merely saying, that what I thought to have found in the code wasn't the explanation.

I have found another possible explanation now, but I need a (IRL) day to examine, if what I suspect to have found is really the culprit.

And to avoid another possible misunderstanding in advance:
Even if I may find out that Cantr- and IRL-days are indeed a bit out of sync, that doesn't necessarily imply that we're gonna 'fix' that. In fact, I'm kind of attracted by the idea to consider this a feature, since it elegantly solves the problem, that the time of refreshing would always benefit players living in one particular timezone.
"Rotating" the refreshing over the day let's all timezones have that advantage periodically.

Posted: Tue Feb 15, 2005 7:36 am
by kroner
36 cantr minutes.

1 cantr minute = 5 real life minutes.

5 rlmin/cmin * 36 cmin/chour = 180 rlmin/chour = 3 rlhour/chour

it works out fine, see?

Posted: Sat May 28, 2005 9:04 am
by Jos Elkink
The clock is running again and is unrelated to all those other things ..

Oh, wait, except for the tiredness thingy perhaps ... I'll look into that ...

Posted: Sat May 28, 2005 9:07 am
by Jos Elkink
The tiredness thingy should also be fixed, but I had to guess the amount - please confirm that you're not losing tiredness faster or slower than it used to be ...

Posted: Sun May 29, 2005 7:19 pm
by Agar
my minutes just reset! :D

Posted: Mon May 30, 2005 5:22 am
by Peter
thanks

Posted: Tue May 31, 2005 10:15 am
by julie2
Can somebody tell us when the minute reset is supposed to happen these days? I foolishly used up all of yesterday's time, expecting a reset at 0.0.0. Cantr time, as usual. It didn't happen, and now all my characters are paralysed once more.

Posted: Tue May 31, 2005 10:34 am
by Sunni Daez
My minutes didn't reset today :cry:

Posted: Tue May 31, 2005 10:51 am
by Jintroo
The game is having some difficulties it seems:

* No resetting of minutes, not on 0:00:00 Cantr Time, not at the real time it usually resets..

* Doubling all work, repairs, eating, travelling, ...

My (new) charries have all finished their projects and do not work double, but eat double and I don't have spare minutes, so I can't get them to farming... At least one of them will be starving to death in the next two days, without minutes resetting...

Come on gamemasters!!! I'm cheering at the sideline! You can fix it!

Good luck!

Posted: Tue May 31, 2005 11:49 am
by Jos Elkink
The time really should be resetting now, but I don't know *exactly* when. I think sometime during hour 2 :) ...

I have no clue what could have caused the doubling of many hourly things, but it looks like it was a one-time incident. If not, I'll get really worried ;) ...

Posted: Tue May 31, 2005 12:51 pm
by Black Canyon
It doesn't appear to be a one-time incident. :?

Posted: Tue May 31, 2005 12:59 pm
by AngelSpice
But the minutes did reset :D

Posted: Thu Jun 02, 2005 11:17 am
by TatteredShoeLace
It hour 1 and minutes did not reset last night, or at least for me. Anyone else?

Posted: Tue Jun 21, 2005 7:01 pm
by rklenseth
Time is currently frozen at 2:18:45. It's been like this for a few hours. It should be on Hour 4 right about now. It seems projects are continuing but my characters cannot hunt until the time continues again.