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Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Mon Jan 28, 2013 11:43 pm
by Voltenion
Yep, I'm caught on speed dial. Can't even load the main page.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Tue Jan 29, 2013 2:51 am
by Marian
It's loading for me now but time seems to have stopped, I keep seeing it reset to 4:14:54.
Come on game I have to be at work at 5AM where is my travel tick?

Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Tue Jan 29, 2013 3:53 am
by Marian
Marian wrote:It's loading for me now but time seems to have stopped, I keep seeing it reset to 4:14:54.
Come on game I have to be at work at 5AM where is my travel tick?

edit: Welp, time is moving again but still no tick. Guess we're all going to miss an hour?
e2: so it turns out quote is not edit but I can't see a way to remove this.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Tue Mar 05, 2013 6:43 pm
by wadko
Loading some pages (inventory) takes a lot of time to load them (about infinity). But then again, loading the main page and the chars event page takes merely seconds. So I'm forced to use Cantr as a chat, rather than a game.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Tue Mar 05, 2013 6:53 pm
by Navi
wadko wrote:Loading some pages (inventory) takes a lot of time to load them (about infinity). But then again, loading the main page and the chars event page takes merely seconds. So I'm forced to use Cantr as a chat, rather than a game.
I noticed this yesterday too. After about 20 tries to get into the inventory of just one character (it gave a "bad gateway" error each time), I had to log out of the game and log back in to get it to work at all. All other pages worked really well.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Tue Mar 05, 2013 6:58 pm
by wadko
Log out and log in didn't help. Other pages work moderately fast, but the inventory page won't load.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Tue Mar 05, 2013 7:00 pm
by Sunni Daez
Same for me.. basically the inventory page won't load.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Tue Mar 05, 2013 7:48 pm
by Greek
Let's say it was a mental typo. ;p
Now it should work as fast as (or as slow as) the rest of the game.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Sat Sep 14, 2013 11:10 pm
by catwill
Are the ticks updating at different times now? And if so are they staying at these new times?
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Sun Sep 15, 2013 6:28 am
by EchoMan
Ticks happen the same IRL time every time. The game time ticks happen may change though, especially if we have maintenance like yesterday.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Tue Nov 12, 2013 6:00 pm
by viktor
cantr time has changed a lot the past few days in relation to earth time, is it because of the recent downtimes? I remember a week or 2 ago noticing 3:20 pm earth time (CST) was the same as 3:20 cantr time... not that is hours from the case (and we already long past the dst changes)
I ask because any char of mine that makes a time reference lives in cantr, I hav nobody with any worries right now but, sometimes I have a char that will refer to a certain time of day or a certain amount of time (always speak in cantr time, in character) ... and they refer to day and night sometimes with relation to the cantr clock, regardless of earth time
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Tue Nov 12, 2013 10:54 pm
by EchoMan
If you read the post just before your last one it is explained there. Cantr time can and will always change in relation to IRL time.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Thu Jan 30, 2014 3:49 am
by Marian
Has anyone else noticed any weirdness with project ticks lately? I'd swear I've seen a couple of them get skipped.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Thu Jan 30, 2014 3:57 am
by SumBum
Probably due to the downtime earlier today. If you keep track of ticks by the Cantr in-game clock, that is now changed.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Thu Jan 30, 2014 6:09 am
by Marian
Okay, you're right...looks like it's moved from 7 minutes after the hour to 23.