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Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Tue Aug 14, 2012 10:49 am
by Rugila
My day has been just normal. I hadn't noticed any lags or bugs here.
I was manufacturing steel. Yes, all went like it should! Nothing to complain.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Tue Aug 14, 2012 11:05 am
by EchoMan
Proeme wrote:in Curry (Morn Hills North) all notes are empty now. This wasn't the case before the crash.
Furthermore: my character (Carlo Goededatig) speaks Polish (i guess), which i never let him do.
The dutch text he spoke to Fred is disappeared.
And now the game is closed so i can't check if this similar things happened with other characters.
Game is unlocked again (after reparation of the table containing all notes). Can you please check the language/events issues again? Thanks!
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Tue Aug 14, 2012 11:09 am
by freiana
Notes are back, hurray!
My char in Curry got a notice of entering a building/vehicle in an unknown location, though she is still outside in Curry...
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Tue Aug 14, 2012 11:11 am
by Proeme
EchoMan wrote:Proeme wrote:in Curry (Morn Hills North) all notes are empty now. This wasn't the case before the crash.
Furthermore: my character (Carlo Goededatig) speaks Polish (i guess), which i never let him do.
The dutch text he spoke to Fred is disappeared.
And now the game is closed so i can't check if this similar things happened with other characters.
Game is unlocked again (after reparation of the table containing all notes). Can you please check the language/events issues again? Thanks!
my character still has this Polish text...
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Tue Aug 14, 2012 11:15 am
by EchoMan
Rugila wrote:My day has been just normal. I hadn't noticed any lags or bugs here.
I was manufacturing steel. Yes, all went like it should! Nothing to complain.
You need to leave the steel plant and go home and play Cantr dangit!

Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Tue Aug 14, 2012 3:07 pm
by Addicted
Before the lock, one of my characters said something I didn't type in.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Tue Aug 14, 2012 3:21 pm
by Black Canyon
Addicted wrote:Before the lock, one of my characters said something I didn't type in.

Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Wed Aug 15, 2012 9:42 am
by EchoMan
We have had a few reports about characters seeing events that they shouldn't have. Please ignore these events. One of the database tables that crashed and was repaired had to do with the events. Rather than going back to the backup and lose 5-6 complete hours of events we have to live with a few misplaced events.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Thu Aug 30, 2012 2:52 am
by Chris
I have been getting a lot of lag recently. Is it related to the project change?
Edit: At the moment, the game is close to unplayable. Even after a page has been received, it takes a long time before I can interact with it — as if the browser has to execute a lot more code than before.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Thu Aug 30, 2012 5:05 am
by EchoMan
If it is possibly related to a running process it is visible at the bottom of the page, e.g.:
1.149 seconds taken, 161 queries executed (SQL took 1.022 seconds - 88.9%, Tags: 0.988). 1 process(es) (turn.finish).
But the game has been lagging from time to time outside of active processes to.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Thu Aug 30, 2012 4:42 pm
by Chris
That turn finish process was apparently running for hours. It is done now, but the game is still unplayable.
When I am waiting for a page, Cantr freezes my browser tab. I can't scroll the page in front of me. This is an issue only with Cantr, and it started recently. FYI, I am using Chrome.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Thu Aug 30, 2012 4:48 pm
by Doug R.
I'm using Chrome on Mac and not having any problems above the usual lag.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Fri Aug 31, 2012 12:36 pm
by EchoMan
Some times turn.finish doesn't end correctly, and that message is displayed until the next process comes along and removes it.
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Sat Sep 08, 2012 12:01 pm
by Doug R.
59.258 seconds taken, 77 queries executed (SQL took 59.111 seconds - 99.8%, Tags: 13.727).
102.623 seconds taken, 748 queries executed (SQL took 99.630 seconds - 97.1%, Tags: 10.149).
Re: Cantr Time Problems (slow, minutes not resetting, etc).
Posted: Sat Sep 08, 2012 1:02 pm
by EchoMan
Yeah, that's the state of things since a few days. We are investigating.