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Posted: Tue Jun 21, 2005 7:05 pm
by Black Canyon
The server really seemed to be lagging for me last night, too. I wonder if there is a connection?
Posted: Wed Jun 22, 2005 12:49 am
by west
Course there is. It's just a slow connection

Posted: Wed Jun 22, 2005 1:22 am
by Black Canyon
Posted: Thu Jun 23, 2005 1:12 am
by Black Canyon
Aren't minutes supposed to reset at 0.0.0? Because if they are..... they didn't.
Posted: Thu Jun 23, 2005 10:42 am
by Jos Elkink
Black Canyon wrote:Aren't minutes supposed to reset at 0.0.0? Because if they are..... they didn't.
No, they are supposed to reset at some point during hour 2 ...
Posted: Sat Jul 02, 2005 6:05 pm
by kinvoya
For the last few days I've been experiencing a lot of lag in the game and on the forums.
Anyone else having problems?
Is the new server getting overwhelmed or something?
Posted: Thu Aug 25, 2005 11:41 pm
by AngelSpice
This is a duplicate post, but boats don't seem to be moving - for at least 2 turns, if not more.
Posted: Mon Sep 12, 2005 5:17 pm
by AngelSpice
The last two work ticks did not happen today. Should have happened my time at 9am and at noon and new projects I'd started before then have no progress on them

Posted: Mon Sep 12, 2005 5:45 pm
by Jos Elkink
There is a bug, indeed ... we'll work on it. Only projects didn't work - other hourly things do.
Posted: Mon Sep 12, 2005 8:42 pm
by Jos Elkink
Should be fixed ... please report further issues.
Posted: Tue Sep 13, 2005 2:05 am
by Bran-Muffin
Still pretty slow for me! Or should I really just not complain about this and it will pass soon?
Posted: Tue Sep 13, 2005 2:08 am
by Surly
Very, very slow... and a few slightly strange things have been happening. Well, not strange per se... but it appears to be checking for things (such as dockable places) alot more frequently... as in every 5 minutes...
The server load is too high?
Posted: Tue Sep 13, 2005 2:36 am
by AngelSpice
I've been trying to log on for over a half an hour now.
Posted: Tue Sep 13, 2005 2:47 am
by Bran-Muffin
Hmm, I cant log on either now... going alot slower now than when I posted before.
Posted: Tue Sep 13, 2005 2:59 am
by Surly
I feel the game should really be locked in situations like this... just until the problem is isolated and dealt with.
There is no argument against locking the game that I can think of, which isn't based on taking advantage...
