Cantr Time Problems (slow, minutes not resetting, etc).
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- sherman
- Public Relations Chair/Translator-Finnish (PR)
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
Well, I mean Cantr time to what it should be. Now they are behind and hour and thus ticks will be 3h later than they used to be
Don't fight a battle if you don't gain anything by winning.
-Erwin Rommel-
-Erwin Rommel-
- the_antisocial_hermit
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
When things like this happen, Cantr time usually just stays different. The ticks will still be at the same RL time as they used to be.
-
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
I don't know how long ago the fix was applied, but the sea travel tick that would have happened about ten minutes ago did not happen.
- the_antisocial_hermit
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
Animal attacks are working.
- Tiamo
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
It seems the ticks have moved 2 hours forward, judging by the time i received the daily email report.
I think ...
- the_antisocial_hermit
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
I think they are in a different order, as well.
- viktor
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
well.. the land travel tick at least in RL time did not occur, that is if it is connected to RL time and not game time.
- the_antisocial_hermit
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
The land travel one occurred sometime between 3:30pm CST and 4:15pm CST instead of at 5:10pm CST.
- Snowdrop
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
Game time seems to be standing still at the moment? As in, resetting to 3:11:17 with any page refresh. And projects didn't seem to progress again.
This is becoming one very looong day for our characters...
This is becoming one very looong day for our characters...
- the_antisocial_hermit
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
I am getting that time reset, too.
The travel tick just happened, so 1 hour later than usual.
The travel tick just happened, so 1 hour later than usual.
- the_antisocial_hermit
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
Project tick happened now. Seems like they're back on track, an hour later than they used to be.
- Snowdrop
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
Or...2 hours earlier, going by when domesticated animals ate.
- sherman
- Public Relations Chair/Translator-Finnish (PR)
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
Seems we also missed starving and eating tick yesterday. Otherwise Cantr tick page shows ticks happens same time as they used to be but Cantr time is different now
Don't fight a battle if you don't gain anything by winning.
-Erwin Rommel-
-Erwin Rommel-
- the_antisocial_hermit
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
They still seem to be a bit messed up. Last night, they seemed back on track (all times CST)- 6:10pm travel, 6:40pm projects, then again at 9:10pm and 9:40pm, but this morning, travel happened at 9:10am, but the projects tick didn't follow through at 9:40am? Eating also has not happened yet, and I think it should have happened 20 minutes ago, if it were following the travel and projects tick like normal. Though it may be at a completely different, weird time like the animal eating one.
- Rebma
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Re: Cantr Time Problems (slow, minutes not resetting, etc).
Eating tick just happened at 7.16. So.. three hours or so RL before I logged in here. Which is accurate if a project tick happened at 7.12 (IG time difference was .01 to .05 before) Anyways, I'm pretty sure Joo's tick counter runs accurate, but I haven't had time to sit and watch.
http://joo.freehostia.com/cantr/ticks/
Edit: eh.. if we switched servers maybe not because iirc he said it pulls from when the server processes start so it won't be accurate at all, probably. Sorry for cluttering the topic with misinformation.
http://joo.freehostia.com/cantr/ticks/
Edit: eh.. if we switched servers maybe not because iirc he said it pulls from when the server processes start so it won't be accurate at all, probably. Sorry for cluttering the topic with misinformation.
Last edited by Rebma on Fri Aug 12, 2016 3:47 pm, edited 1 time in total.
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