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Event filter (People/vehicles entering)

Posted: Thu Jul 23, 2015 11:34 pm
by *Wiro
The filter "People/vehicles entering" makes your character stop lighting up when arriving at a new location in a vehicle. It took me a long time to figure out why my character wouldn't light up. I don't care about people entering and exiting building repeatedly. I do want to be alerted when I arrive at a new location though.

Re: Event filter (People/vehicles entering)

Posted: Thu Jul 23, 2015 11:41 pm
by Kyriel
I was just about to post exactly this. :lol: I've had to turn it back on for characters traveling or I miss when they arrive. Along the same lines that I don't care if people are whispering to one another, just if someone whispers something to me.

Re: Event filter (People/vehicles entering)

Posted: Fri Jul 24, 2015 12:22 am
by iavatus
Is there a guide or list somewhere, of what filters cover what actions? I know I'd like to make a guard specific one, with things like dragging people, hitting, picking up items, passing notes, etc etc etc. Most of those, seem to be covered. But a more formal list could be useful for my hyper-vigilant in a town full of chatty people characters.

Re: Event filter (People/vehicles entering)

Posted: Fri Jul 24, 2015 1:56 am
by Marian
iavatus wrote:Is there a guide or list somewhere, of what filters cover what actions? I know I'd like to make a guard specific one, with things like dragging people, hitting, picking up items, passing notes, etc etc etc. Most of those, seem to be covered. But a more formal list could be useful for my hyper-vigilant in a town full of chatty people characters.


I'm trying hard but I really can't picture you playing a guard. :P

Re: Event filter (People/vehicles entering)

Posted: Sat Jul 25, 2015 9:04 pm
by EchoMan
iavatus wrote:Is there a guide or list somewhere, of what filters cover what actions? I know I'd like to make a guard specific one, with things like dragging people, hitting, picking up items, passing notes, etc etc etc. Most of those, seem to be covered. But a more formal list could be useful for my hyper-vigilant in a town full of chatty people characters.



http://wiki.cantr.net/index.php/Event_filters

It's empty at the moment, but feel free to create a wiki account and edit all you like. :)

Re: Event filter (People/vehicles entering)

Posted: Sat Jul 25, 2015 10:11 pm
by iavatus
But but but .... *points at mouth*

Spoon feed plz?

Fine, time to start spading.

Re: Event filter (People/vehicles entering)

Posted: Thu Aug 06, 2015 10:44 pm
by Cdls
A little late to post, but I did write something up about this a while back:

http://forum.cantr.org/viewtopic.php?f=1&t=26881#p547216

Re: Event filter (People/vehicles entering)

Posted: Mon Aug 10, 2015 10:36 pm
by Greek
*Wiro wrote:The filter "People/vehicles entering" makes your character stop lighting up when arriving at a new location in a vehicle. It took me a long time to figure out why my character wouldn't light up. I don't care about people entering and exiting building repeatedly. I do want to be alerted when I arrive at a new location though.

Any idea in what group could it be? I've tried to move it somewhere else but none looks suitable.

Re: Event filter (People/vehicles entering)

Posted: Thu Aug 13, 2015 9:14 pm
by *Wiro
I don't know, it seems clumsy at the moment. There are several events grouped together:

1. Me arriving in a location
2. Someone else arriving in a location
3. Someone else exiting/entering a building

Of these, 3 can often be ignored whereas 1 and 2 are important. Maybe split it into "entering/exiting buildings" and "land travel"?

Re: Event filter (People/vehicles entering)

Posted: Fri Aug 14, 2015 7:53 pm
by Spillages
I want an OOC filter please

Re: Event filter (People/vehicles entering)

Posted: Fri Aug 14, 2015 9:23 pm
by Marian
Spillages wrote:I want an OOC filter please


Yes. This, please.

Re: Event filter (People/vehicles entering)

Posted: Fri Aug 14, 2015 10:58 pm
by Kyriel
I want a "language I don't speak" filter. And an "annoying person I don't want to listen to" filter. 8)

Re: Event filter (People/vehicles entering)

Posted: Fri Aug 14, 2015 11:59 pm
by Greek
Please avoid offtopic.
It's not the suggestion forum and any text-based filtering is completely different from this issue.
But I'm not sure if these ideas were serious, at all...



I've created a new events group - Land travel. It contains the following events:
Travelling alone: Actor
Travelling alone: Watcher
Travelling in vehicle: Actor
Travelling in vehicle: Watcher
Arriving: Actor
Arriving alone: Watcher
Arriving in vehicle: Watcher
Vehicle out of fuel
Vehicle low on fuel


I hope it helps.

Re: Event filter (People/vehicles entering)

Posted: Sat Aug 15, 2015 12:49 am
by *Wiro
Perfect!

Re: Event filter (People/vehicles entering)

Posted: Wed Sep 09, 2015 3:01 pm
by *Wiro
There is a split between 'whispers' and 'my whispers', and it surprised me that this split doesn't exist for "talking". There's a fair difference between the two.

I realise this isn't really the right place, but it's a small issue of consistency that's not really worth a new topic.