*Wiro wrote:To clarify, if you start projects now they will use the farming skill even after it uses forestry again. That means you can start as many farming projects as you like to collect the olives at the old rate until you have enough of them. I suggest you make them 80 days long which is the maximum, but you can set up more than one project.
I can confirm it's true. I was not sure if it really works that way, but it does. Projects are very loosely coupled with their 'templates', which makes them completely different from, for example, objects. Changes don't affect old projects.
And I can confirm, that it's now reverted, but will eventually happen. I admit it wasn't done alright and this time it will be announced with more details.
It's sad the flaw wasn't noticed earlier, back when olives were almost useless, but when something has to be done, then it's better to be done sooner than later. From players' perspective, there's no good time for any changes that can potentially make anything harder for characters. As I remember, no matter on what time of day or night I've locked the game, I often got questions "why JUST NOW?".
This situation is partially my fault. When Wiro has made this change, he asked me to add a notice to the last announcement, but I've refused, because it was already translated into some languages.
I wanted to add it to the next bigger announcement, because I perceived it as a tiny change. Things like skill changes have sometimes happened in the past and were never treated as something important.
As I side note, please remember that information in the Cantr wiki is not guaranteed to be always correct and up-to-date, except the pages whose editing is restricted.