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Room description + keyring

Posted: Mon Sep 22, 2014 7:31 pm
by *Wiro
The game doesn't recognize keys inside keyrings when changing the room description. As a result, key owners will still need to do the 1-hour project unless they remove the key from the keyring.

Re: Room description + keyring

Posted: Mon Sep 22, 2014 8:06 pm
by Greek
Thanks for the report!

Re: Room description + keyring

Posted: Thu Nov 06, 2014 2:40 pm
by *Wiro
It doesn't seem like this works as intended yet. Not sure if a fix was attempted, but the problem persists.

Re: Room description + keyring

Posted: Fri Nov 07, 2014 12:37 am
by Doug R.
What, his gratitude at the report wasn't enough for you? Kids these days, so demanding....

:P
:wink:

Re: Room description + keyring

Posted: Fri Nov 07, 2014 5:16 am
by *Wiro
Doug R. wrote:What, his gratitude at the report wasn't enough for you? Kids these days, so demanding....

:P
:wink:



No that's not what I meant. I thought maybe he looked into it and it didn't work. Because the other bug I reported (project descriptions) got fixed. :oops:


At least there's a workaround for this one.

Re: Room description + keyring

Posted: Fri Nov 07, 2014 7:53 pm
by Doug R.
I was just messing with you!

Re: Room description + keyring

Posted: Sat Dec 06, 2014 11:31 pm
by *Wiro
Not sure if anything has changed, but I was able to change the description (from scratch) without the wait and -without- owning a key at all. Is this a feature now?