Odd combat behavior

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Doug R.
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Odd combat behavior

Postby Doug R. » Mon Jun 24, 2013 1:01 am

Yesterday, I attacked a character for 55 damage
Today, I attacked the same character for only 43

The situations were identical. The defender had no shield (confirmed with the player), and my character had no damage or tiredness either day. I verified I attacked at 100% the second day - I had 15% tiredness after the attack, and know I had none prior. Also attacked with the same weapon.

How is this even possible? There are no other variables in combat. You either miss, hit the shield, or bypass the shield, and since the character has no shield...

I can provide more info in a PM.
Hamsters is nice. ~Kaylee, Firefly
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Greek
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Re: Odd combat behavior

Postby Greek » Mon Jun 24, 2013 8:36 am

Attacks, just like many other actions, have some random factor (similar to normal distribution) involved. So first time your were just more lucky.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
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Doug R.
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Re: Odd combat behavior

Postby Doug R. » Mon Jun 24, 2013 12:36 pm

Seriously? Is this new? I've never, ever, ever, ever seen this before. Ever. At least I know for a fact that it doesn't apply to hunting.
Hamsters is nice. ~Kaylee, Firefly
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Greek
Programming Dept. Member/Translator-Polish
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Re: Odd combat behavior

Postby Greek » Mon Jun 24, 2013 12:50 pm

It's at least four years old. I don't have code history before 2009. And it doesn't apply to hunting.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
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Doug R.
Posts: 14857
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Re: Odd combat behavior

Postby Doug R. » Mon Jun 24, 2013 12:51 pm

Huh. :oops:
Hamsters is nice. ~Kaylee, Firefly

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