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programmed language issues

Posted: Sat Dec 08, 2012 9:10 pm
by viktor
uh... here's the thing
i have an english character who is currently in a bilingual city english/spanish
and on occasion i see a spanish person do something like take an object out of a container except... i see the name of the object in spanish.
i can give you examples... quite fresh actually if you want it messaged let me know.

Re: programmed language issues

Posted: Sun Dec 09, 2012 11:55 am
by freiana
I have seen the same thing. If I am not mistaken it also happens when an English person takes an object now and then. I am guessing this happens to thinks that are made by Spanish people and somewhere translation doesn't happen...

Re: programmed language issues

Posted: Sun Dec 09, 2012 12:08 pm
by *Wiro
Unlikely but depending on what it is it might be possible the object got translated to Spanish entirely.

Re: programmed language issues

Posted: Sun Dec 09, 2012 12:36 pm
by Tiamo
I noticed this in several languages.

Probably in some situations texts are translated to the language of the actor, not the language of the viewer. Just a small bug...

Re: programmed language issues

Posted: Sun Dec 09, 2012 9:29 pm
by *Wiro
Noticing it now, too. In an area where there's no foreigners (I think).

Re: programmed language issues

Posted: Mon Dec 10, 2012 5:36 am
by EchoMan
Can you please post examples?

Re: programmed language issues

Posted: Mon Dec 10, 2012 8:22 am
by Bmot
Date-time: You see someone take some bananas out of Small silo and pick it up, un muy nuevo cuchillo de hueso out of Large Wooden Crate and pick it up, una muy nueva aguja de hueso out of Large Wooden Crate and pick it up.

Re: programmed language issues

Posted: Mon Dec 10, 2012 8:44 am
by EchoMan
It would help if there was actual events with date-times too. :)

Re: programmed language issues

Posted: Mon Dec 10, 2012 8:49 am
by Bmot
3819-7.35: You see a man in his twenties take some bananas out of Small silo and pick it up, un muy nuevo cuchillo de hueso out of Large Wooden Crate and pick it up, una muy nueva aguja de hueso out of Large Wooden Crate and pick it up.

Like this? This one was in Olip West...

Re: programmed language issues

Posted: Mon Dec 10, 2012 9:02 am
by viktor
Bmot wrote:3819-7.35: You see a man in his twenties take some bananas out of Small silo and pick it up, un muy nuevo cuchillo de hueso out of Large Wooden Crate and pick it up, una muy nueva aguja de hueso out of Large Wooden Crate and pick it up.

Like this? This one was in Olip West...



i think thats the most recent one as of when i started this topic.

Re: programmed language issues

Posted: Mon Dec 10, 2012 10:06 am
by EchoMan
Thanks! This will be enough I think. GreeK will have a look at it later today.

Re: programmed language issues

Posted: Mon Dec 10, 2012 1:54 pm
by freiana
If it helps; this one is from my Dutch char in Yarlitskov:

3822-0.23: You see een vrouw van in de twintig take wat melk out of Grote houten kist and pick it up.

Weird thing is... I saw her take some other stuff and there it was all in Dutch.

Re: programmed language issues

Posted: Mon Dec 10, 2012 2:33 pm
by EchoMan
I assume the event haven't been translated to Dutch yet.

Event: You see #CHARACTER# take #ITEM# out of #CONTAINER# and pick it up.

The things between ## are automagically translated.



freiana wrote:3822-0.23: You see een vrouw van in de twintig take wat melk out of Grote houten kist and pick it up.

Re: programmed language issues

Posted: Mon Dec 10, 2012 2:56 pm
by freiana
"You see" and "pick up" have been translated as long as it is not taking something out of storage... But I assume this is just a separated sentence to be translated, then?

Re: programmed language issues

Posted: Mon Dec 10, 2012 3:14 pm
by Greek
Yes.