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Leather?
Posted: Sat May 15, 2004 9:54 am
by SekoETC
How do you make leather? I haven't figured it out yet.
Posted: Sat May 15, 2004 10:09 am
by Junesun
Posted: Sat May 15, 2004 10:22 am
by Spectrus_Wolfus
woohoo never got to say this before
*clears throat and flexes out neck muscles stretches a bit*
have to find out in game sorry

Posted: Sat May 15, 2004 12:07 pm
by Pirog
You can also make leather from simply drying hide in the sun...but not in Cantr.
Posted: Sun May 16, 2004 3:02 am
by Cherize
Would it be alright for a character to sell newspawn manuals? You know, a little yellow book entitled
Cantr for Dummies.

Posted: Sun May 16, 2004 11:06 am
by Spectrus_Wolfus
if only that char is selling them it probably would be ok but make it look like a lifestyle manual type of thing. you know like anthony roberts style thing

Posted: Sun May 16, 2004 11:00 pm
by trage
Hmmm that's a good idea. I am going to start writing one and traveling around handing it out to towns.
Posted: Sun May 16, 2004 11:48 pm
by The Hunter
Only info your char really knows ofcourse, or has heard about.

Posted: Mon May 17, 2004 8:56 am
by SekoETC
Umm, I figured it would need salt, but there was a linguistic problem with the "machine" used, okay I say it aloud, curing tub. See I understood "curing" as somekinda healing.

I hope no one gets provoked about this thing being discussed.
Posted: Mon May 17, 2004 4:11 pm
by Junesun
Seko: I made exactly the same incorrect assumption. Especially since it wouldn't be too weird to have improved health after taking a nice, long, relaxing bath.
Posted: Mon May 17, 2004 6:45 pm
by SekoETC
Why don't they call it leather curing tub?
Posted: Mon May 17, 2004 6:46 pm
by The Hunter
Why make it easy?

Posted: Mon May 17, 2004 6:58 pm
by Pirog
This, along with the modern vehicles, is the only thing I found really disturbing with Cantr...
Regardless of what you say I don't see the realism in this kind of "trial and error" when you build things...
Posted: Wed May 19, 2004 1:17 pm
by boomhaeur
But where's the realism in having a list of all the tools available anywhere to pick from when building something.
I look at the Trial and Error as a form of discovery - it replaces what is, and always will be, impossible in Cantr - Invention. Most of the greatest discoveries in the world have been completely accidental - through Trial and Error basically.
Posted: Wed May 19, 2004 4:04 pm
by Pirog
But where's the realism in having a list of all the tools available anywhere to pick from when building something.
I don't see it as people walking around with a list of projects IC...
Every game has it's limits, so a project list will always be necessary.
look at the Trial and Error as a form of discovery - it replaces what is, and always will be, impossible in Cantr - Invention. Most of the greatest discoveries in the world have been completely accidental - through Trial and Error basically.
Yes, I keep hearing that...but I think it is a poor argument.
Sure, many inventions have been discovered by accident...but by SCIENTISTS, working theoretically. Regular people trying to improve their tools at their farm doesn't end up with a cure for cancer...
There is no logic in trying to build a very fast ship and ending up with an oil tanker...and that's how Cantr works at the moment.
I don't think every detail have to be seen before starting a project, but there should be hints about what something does.